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  1. #1
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by RiceisNice View Post
    We already have hypercharge that increases their damage taken. Dismantle/mind rend reduces their damage dealt.
    We do have hypercharge, but I don't think it is as good as Foe. That's why I assume that Dismantle and Mind rend were created to help a bit with the balance between the jobs.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archaell View Post
    We do have hypercharge, but I don't think it is as good as Foe. That's why I assume that Dismantle and Mind rend were created to help a bit with the balance between the jobs.
    Depends on what you mean by that, and even then we don't need to homogenize the two jobs even more than they already are. Hypercharge has the capability to increase physical damage taken, something that BRD doesn't have, as well as the option to do a weaker variation of foe's. Dismantle/Rend works as a psuedo virus for 5% to reduce damage taken.
    (0)
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  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archaell View Post
    We do have hypercharge, but I don't think it is as good as Foe. That's why I assume that Dismantle and Mind rend were created to help a bit with the balance between the jobs.
    I view it as MCH having many options for how they approach a situation.

    Like BRD, they have the MP or TP option (or neither when not needed) which is typical of the support style role in XIV.

    MCH also have:

    Stun or Silence
    Heavy or Bind
    Reduce physical damage or reduce magical damage
    Increase physical damage or increase magical damage

    Bard, however, doesn't have that kind of play. It gets only gets one choice: Silence - no Stun, Bind - no Heavy, increase magical damage - no physical alternative. They don't get any option for reducing damage.

    It's the adaptability of a MCH over a BRD that I find more interesting and appealing, even if only one of those two options can be used at a time. Whilst the effects might not be strong on their own, as a package it's pretty reasonable and balanced.
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Themis View Post

    Stun or Silence
    Heavy or Bind
    Reduce physical damage or reduce magical damage
    Increase physical damage or increase magical damage


    It's the adaptability of a MCH over a BRD that I find more interesting and appealing, even if only one of those two options can be used at a time. Whilst the effects might not be strong on their own, as a package it's pretty reasonable and balanced.
    Half of those things don't work in a raid/dungeon/diadem setting though, and the other half works on such a small value it doesn't necessarily amount to an edge over BRD (and if it does, then that becomes another problem). It's different, but that's about it when it comes to comparing to the two, how they play and what they provide. It falls back to me preferring that they had homogenized their role and what they can do for the party, not how they play or how they do the former.
    (2)
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