About the same as Shin Senpai, with DRG in party (no NIN) 8k-9.5k (no POT, but all other buffs) (4 Ammo opener)
No DRG/no NIN 6.5k-7.4k
i202 (i200 weapon)
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Not sure what you mean for a basic rotation with adds. Like adds + boss or just individual adds that will die quick? You would still just follow the priority system since there's no real rotation for MCN.
Last edited by Judge_Xero; 09-17-2015 at 11:39 PM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
i was actually looking into this yesterday too, as in, changing oGCD rotation/priority at the start to see if it'd flow better in the rotation. turns out that later in the rotation, by the 2nd wildfire, it ends up being all close to the same anyway for me when it comes to the minor oGCDs; HG/GR are being held for 1-2 gcds for after the buff->hotshot->buffs->leadshot->wildfire chain, and on the last GCD or two before hotshot , i proc using QR to guarantee a smooth WF transitioning with double OGCD on the procced skill.
doing GR reassemble->QR RF->rico has the benefit of letting you get the last GR in during A3S first phase fairly easily though at least; with the regular opener it can be tight if you mess up/clip GCD too much
anyway, pre-loading a proc with QR right before WF chain is actually something that hasn't been mentioned much ever since the QR buff; but essentially, with smart usage of QR, you can get an ammo procced skill loaded for wildfire, which has the obvious potency increases, but it also makes your oGCD spam during WF much more smooth because of the 2 oGCD window vs 1 for split shot casts. it's pretty painful when you get no procs on your even wildfires but you have a thousand oGCDs to do.
if you want to, sure, go aheadI do not currently have any videos (I need a better CPU to be able to record at high quality without framerate loss) but our rotation guru Aiurily has some on their youtube page. The 3.07 2 ammo opener can be seen here https://www.youtube.com/watch?v=fFm5WWJQEso
If Aiurily wants/gives permission I can add the videos to the rotation section until I can afford a new CPU.
Last edited by Aiurily; 09-18-2015 at 01:08 AM.
I didn't do a lot of testing, but I never had very good results with the listed opener on the first page. When I have time today I'll do a bunch of parses to test again and share if I find what I've been doing to be better.
what exactly are you measuring, though, compared to what
you're never gonna get an accurate comparison of 2 different openers from repeating them over and over; crit and damage variance is dumb.
Then there's nothing to test or reply about further.
I was just comparing the wildfire numbers.
well, i'm not saying anything about any opener, but to properly "test" an opener vs another is to do it thousands of times which isn't realistic; so the next best option is just getting the numbers down on paper (which i'm not the type to get involved too much with)
judging opener value based off of wildfire dmg isn't accurate though. see: https://www.youtube.com/watch?v=Vr2MUHBX8co . bad opener, but it nets you the highest wildfire damage hands down.
Last edited by Aiurily; 09-18-2015 at 09:30 AM.
If I could make a suggestion, for the final Split Shot on the opener people with higher latency probably won't be able to fit in the cast time. To get around this I've swapped in Feint for the instant cast goodness.
just take gauss off and do that split shot, then put it back on whenever
I'm talking to people with high latency - taking Gauss Off and doing the split can still be too much.
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