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  1. #11
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    Join Date
    Oct 2011
    Posts
    1,561
    It would be nice if SE changed it (Feint) to an ability as opposed to weapon skill. I just have a personal dislike of using Blank against specifically bosses due to being a close range skill that has no effect on the boss outside of a slight potency which to me defeats the point of playing a long ranged class if need to run into melee range/using essentially a positional skill which the fight mechanically should not require from this class. The rest of the rotation working well with the concept of ranged class but that one skill throwing a spanner in the works if end up having to use it running up close when the bonus effect (knock back) is useless and the fight itself mechanically does not require it followed by then once used putting some distance again between you and the boss. It just feels wrong somehow using it in that situation.

    The exception and time I do like the skill however is when against generic mobs which can be knocked back when your in trouble (often I follow up with either leg or foot grazes), I don't mind throwing it out there/weaving it in also when the actual fight mechanics bring you into close range to avoid AoE's but as a skill when used against mobs/bosses which can neither be knocked back/does not require being so and does not require you being close range due to the mechanics of the fight...it's just bugs me. I would love it if was an alternative ability skill with potency that could replace it in that situation. One that remains ranged like the rest of the rotation yet doesn't screw things up, even if had slightly lower potency than Blank I would still prefer that. It might sound petty and I am not sure if I can get across/adequately explain well enough why bugs me but if honest it does slightly annoy me.
    (1)
    Last edited by Snugglebutt; 05-26-2016 at 06:13 PM.