Page 68 of 69 FirstFirst ... 18 58 66 67 68 69 LastLast
Results 671 to 680 of 696

Dev. Posts

Hybrid View

  1. #1
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    trust me bard 2% crit buff isnt that MUCH at all also i highly doubt mage ballad increase EVERYONE hp, if it does it would've say in the description already, its more likely that ONLY increase the bard hp. comparing HYPERCHARGE and TROUBADOUR, they are ALMOST the same because hyper-charge cd is only 120s and troubadour is 180s... that 60s (1 min) can make a DIFFERENT for raiding. It is true that BARD now has a lot of utility but MCH has A LOT more dmg buff in return.
    (0)

  2. #2
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    and whats mind boggling they wasted a situational skill on the auto torret explosion thing Overload. it can only be useful for boss transitions. otherwise you want to keep torret cause of its auto attack+hypercharge use. or before the fight ends :/
    (0)

  3. #3
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Empty-handed View Post
    and whats mind boggling they wasted a situational skill on the auto torret explosion thing Overload. it can only be useful for boss transitions. otherwise you want to keep torret cause of its auto attack+hypercharge use. or before the fight ends :/
    Yeah, I'm not happy with SB version of Mch. Bard seems better. I'll change from maining mch to something else.
    (0)

  4. #4
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Well, Rook Hypercharge now buffs ALL damage by 5%. A 30 second, less potent Trick Attack. I guess their logic is Bard has more sustained but weaker damage buffs. 2% crit isn't THAT crazy, but it is near infinite. Battle Voice boosts a secondary stat, vs the flat damage increase of Hypercharge. Troubadour is something BRD trumps MCH on ,granted, and the convalescence-y thing. I dunno, I still feel like Hypercharge is valuable. Just BRD gets some better defensive stuff.

    As for the turret overcharge things, there's the one that forbids it for 30 seconds, but the other one has a tooltip that just says it's dismissed, you might be able to replace it right after.

    I think people are exaggerating BRD's offensive utility relative to Hypercharge. It definitely has some good defensive stuff that MCH doesn't though. I'm doubtful if the persistent 2% crit and occasional 15% direct hit buff will surpass Rook Hypercharge over the course of a fight. Also Wildfire now being 1 minute cooldown (in spite of lasting 10s down from 15s) it will line up with every Hypercharge.
    (0)
    Last edited by Aeliott; 06-01-2017 at 04:06 AM.

  5. #5
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Notes from the Japanese famitsu tooltips:
    Overheat INcreases damage dealt by 20%. So you will probably want to Overheat immediately before/after applying wildfire.
    Dismantle reduces ALL damage by 10%, not just physical
    Hypercharge effects remain the same as ENG tooltips; Bishop reduces magic resist, Rook increases (seemingly) ALL damage received by 5%.

    In addition to this though, it also states that Bard's Foe Requiem increases the damage enemies take by 3%, not reducing their outgoing damaging by 3%. In this case, MCH DOES actually have cause for concern in terms of being outshone by BRD.
    (1)

  6. #6
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aeliott View Post
    Notes from the Japanese famitsu tooltips:
    Overheat INcreases damage dealt by 20%. So you will probably want to Overheat immediately before/after applying wildfire.
    Dismantle reduces ALL damage by 10%, not just physical
    Hypercharge effects remain the same as ENG tooltips; Bishop reduces magic resist, Rook increases (seemingly) ALL damage received by 5%
    I hope you re right. Otherwise, its very confusing ^^.

    I made a small chart about the MCH skills for 4.0. I guess there are many translation errors at the moment.




    I guess the Burst will be something like this:
    - Hot Shot
    - Reload
    - Rapidfire
    - Flamethrower (for Overheat)
    - Wildfire
    - Heated Split Shot
    - Heated Slug Shot
    - Heated Split Shot
    - Gauss Round
    - Reassemble
    - Heated Clean Shot
    - Ricochet
    - Quick Reload
    - Heated Slug Shot
    - Cooldown



    Just an idea, but need to be tested.
    (1)
    Last edited by Caitlyn; 06-01-2017 at 08:53 PM.

  7. #7
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Please consider making weaponskills fired with ammo generate heat when fired instead. Currently they do not, and while it's worded as a benefit of ammo, the more I think about it the more I think it's actually a downside. It's too complicated to explain quickly but I think this will be noticed soon enough once Stormblood goes live.
    (1)

  8. #8
    Player
    LinowKitty's Avatar
    Join Date
    Jun 2015
    Posts
    31
    Character
    Linow Kittynator
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    Actually it makes more sense. The overheat duration is the same as wildfire. Basically you would like to stay between 50-90% while your wildfire is on cd, and then go nut once it's up. using ammo helps you balance that heat.

    Reddit got some interresting theory crafting, i'm really happy with all this change actually. There's no penalty anywhere if it's like this, just a deeper cd management with the heat management. Also, you can see where you can put our new dot (the flammethrower) to build up heat but not to much so you're not busting your wildfire
    (1)

  9. #9
    Player
    Meteora91's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Met Eor
    World
    Ragnarok
    Main Class
    Machinist Lv 60
    I think for a better burst we have to use both flamethrower and barrell stabilizer in the opener to have a wildfire with 2 clean, 1 split and 2 slug or 1 slug 1 cooldown but using stabilizer Like this i dont know how much it will take to build heat again and how this will influence our dps
    (0)

  10. #10
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The way it looks to me, I don't think we'll want to use both barrel stablizer and flamethrower in the opener as that means we'll have nothing to get us back to 50 heat quickly after the post-overheat lockout period is over. It's actually a lot harder than it looks to build heat from 0 to 50, because non-hot shot weaponskills under 50 heat only produce 5 heat, and using ammo makes that weaponskill generate 0 heat (quick reload is even negative since the cast itself reduces heat by 10). Normal splitslugclean weaponskills are about 15% weaker on average than their heated counterparts, so staying under 50 heat for too long is pretty bad for DPS.

    I think we'll most likely open with flamethrower into an overheat and wildfire, then use barrel stablizer after that to return to 50 immediately. For mid-fight wildfires after that it will be the reverse where you use flamethrower after wildfire to return to 50 heat, and barrel stablizer becomes an extra cooldown every 2 mins that you can replace flamethrower with (if you use it to AoE something, etc), or potentially get an extra overheat phase between wildfires.
    (1)

Page 68 of 69 FirstFirst ... 18 58 66 67 68 69 LastLast