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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Basically you want rapid fire to be before the split-slug-split section, since that makes the most use out of the charges. Other weaponskills become instant with ammo procs, so all rapid fire does is make them fire faster. Split shot will always have a cast time no matter what, so using rapid fire to remove the cast time is a larger benefit.

    You did that correctly too in your opener. The catch however is that it's not possible to start the Wildfire sequence with split-slug-split as the first 3 weaponskills, because as you can see, there's no way to fit rapid fire after lead shot and before wildfire without clipping the GCD. There's only room to weave 1 ability after lead shot, and it must be reload.

    For the 1 less weaponskill, I'm not able to get that last Slug Shot/8th weaponskill in your Wildfire either. In your video it looks extremely close, and generally due to latency, weaponskills that hit the target when Wildfire has <1s left don't actually get added to the damage.

    That said, if you're able to (maybe you have a really good 5 ms ping connection to the server), that means you can get an 8th weaponskill in the opener I listed too, so they are the same in that regard.
    (0)
    Last edited by Myon88; 12-03-2016 at 10:25 PM.

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Myon88 View Post
    For the 1 less weaponskill, I'm not able to get that last Slug Shot/8th weaponskill in your Wildfire either. In your video it looks extremely close, and generally due to latency, weaponskills that hit the target when Wildfire has <1s left don't actually get added to the damage.

    That said, if you're able to (maybe you have a really good 5 ms ping connection to the server), that means you can get an 8th weaponskill in the opener I listed too, so they are the same in that regard.
    Actually, my gear (ilvl 253) is based on Crit (1.171) > Skillspeed (1.039) > Determination (256). I know, I m weird : P

    I can put a 8th weaponskill without problems in my burst rotation. That means, let us take 8 weaponskills in total. 3 of them are under the effect of rapidfire (no cast, 1,5 GCD). 4 weaponskills are using ammunition, while 1 weaponskill must be casted.
    1. Splitshot (Rapidfire) -> 1,5s GCD
    2. Slugshot (Rapidfire, Ammunition) -> 1,5s GCD
    3. Splitshot (Rapidfire) -> 1,5s GCD
    4. Cleanshot (Ammunition) -> 2,24s GCD instead of 2,5
    5. Slugshot (Ammunition) -> 2,24s GCD (see above)
    6. Cleanshot (Ammunition) -> 2,24s GCD
    7. Splitshot (Cast) -> 1,34s Casttime instead of 1,5s
    8. Slugshot (Ammunition) -> 2,24s

    Total: 14,8 seconds instead of 16 seconds

    Wildfire is active for 15 seconds. Sure, it is very close, but as far wildfire is up, any skill count (in my opinion) ^^.
    (0)

  3. #3
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Yes, if you have that much skillspeed, you'll be able to get an 8th weaponskill in all other openers as well, In the one I posted, it'll be an extra Clean Shot at the end.

    Whether the extra weaponskill in Wildfire outweighs the loss of other stats (det in your case) overall is a different matter, but I don't feel qualified to look into that right now. If it works for you, then go for it.
    (0)

  4. #4
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Myon88 View Post
    Yes, if you have that much skillspeed, you'll be able to get an 8th weaponskill in all other openers as well, In the one I posted, it'll be an extra Clean Shot at the end.
    That extra Clean Shot is not garanteed, because you have no stacks of ammunition left. Its only a 50% chance to put that 8th weaponskill into it.

    Quote Originally Posted by medeses View Post
    Your 7. weaponskill doesnt make sense.
    Its gcd is still 2.24s. The cast time doesnt matter since its not your last shot.
    Please watch my video: https://www.youtube.com/watch?v=KWlgP6dbnCY
    Just count it by yourself, if you dont believe me.
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  5. #5
    Player
    medeses's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    10
    Character
    Syra Shikari
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Your 7. weaponskill doesnt make sense.
    Its gcd is still 2.24s. The cast time doesnt matter since its not your last shot.
    (0)

  6. #6
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    It will be Clean/Split depending on whether you get a proc or not, but the 8th weaponskill will be there. The reason yours has no RNG with weaponskills is because they only get used after the Wildfire has begun. If you look back to the rotation I posted, the first one gets used before Wildfire, hence my 7th weaponskill is actually your 8th weaponskill.

    And that goes back to the issue of the triple weave GCD clipping between Lead Shot and Wildfire, because there's no way to avoid clipping, if you start a wildfire with a rapid fire'd split-slug-split being the first 3 weaponskills.
    (0)
    Last edited by Myon88; 12-05-2016 at 09:02 AM.

  7. #7
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    I don't know if this will help but there is a "rough estimate" of mch stat weight out there. And priorities aren't so different from 3.2. CRT>>DET>>SKS

    Source:
    https://www.reddit.com/r/ffxiv/comme...or_34/d9flsoc/
    (0)

  8. #8
    Player
    Malin-HunnysMonsta's Avatar
    Join Date
    Oct 2015
    Posts
    41
    Character
    Malin Kanji
    World
    Phoenix
    Main Class
    Dragoon Lv 80
    Hello there! I apologise if the answer to this question is already featured in this topic, but I was wondering if someone could help me out here.

    Basically, freshie lvl60 mch here hoping to get good as I'm really enjoy it as a secondary. Been studying the rotations here and slowly getting the hang of them (even through the whole keeping an eye on DoTs and buffs is a world away from the upkeep ease I have on my drg main, causing me to tunnel vision to a worrying degree on the Cross Bar haha ;;; )

    I was practising in an extended fight this morning (A9 to be exact) and as I noticed that there were 2 mage DPS in my team I decided to use my Bishop Turret with the Hypercharge buff for the damage increase on the mages. Now, this might be a dumb question, but as I'm aware the Rook has more potency on single target like Refurbisher, is it right for me to change the Bishop over to Rook when the Hypercharge buff is over?
    Or does the extra potency for my end not really matter and it's okay to just keep Bishop out throughout that fight for when Hypercharge comes off cooldown and just move it about the arena for adds?
    (0)
    Last edited by Malin-HunnysMonsta; 12-08-2016 at 12:46 AM.

  9. #9
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Malin-HunnysMonsta View Post
    Hello there! ...
    Hey there, I think the best advice I got when i started to play mch was to think of your rotation as a 30 second chunk. You should refresh Hot shot and lead shot at the beginning of each 30 seconds blocks. Once you get this down, re-engaging your opener is pretty straight forward.

    1-30 Opener with EVERYTHING
    31-60 nothing too much
    61-90 Reload, reassemble, ricochet
    91-120 Hawk eye, blood for blood, rapid fire, wildfire
    121-150 Reload, reassemble, ricochet + Hyper charge
    161-180 Nothing much
    181-210 Hawk eye, blood for blood, rapid fire, wildfire + Raging strikes
    and so on


    As for promotion, it would depends, you had 2 mages (assuming they are a power house) bishop increase their dps AND the 2 healer's DPS too. Providing they were dpsing too ofc. but Rook, will increase the your and the other physical, AND the 2 tanks! in this situation, if it was me i would have done physical to help out the OT's DPS and the increase damage could help MT's aggro? and tanks have pretty respectable dps too.
    (3)

  10. #10
    Player
    Malin-HunnysMonsta's Avatar
    Join Date
    Oct 2015
    Posts
    41
    Character
    Malin Kanji
    World
    Phoenix
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Deus_ex_Machina View Post
    Helpful stuff
    Thank you very much.
    So I'll stick with just using the Rook for single target regardless of the team setup.
    I'll keep that 30 second chunk thing too. Should help me learn the new (to me) CD timers I'm having to face too.
    (0)

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