Page 56 of 69 FirstFirst ... 6 46 54 55 56 57 58 66 ... LastLast
Results 551 to 560 of 696

Dev. Posts

Hybrid View

  1. #1
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    No don't save ANYTHING.


    Unless it will be a very short fight. Like enough for you to get 2 WFs, then it's better to save.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Cool, thanks. Guess I need to rearrange some hotbars lol
    (0)

  3. #3
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I haven't tried that macro myself, but personally I'd make sure I still have my normal turret on the hotbars if I used it - which kind of defeats the purpose for me.

    Reason being there are many instances where you don't want the turret to be at your target's feet. In A6S and A8S for example if the turret is under the boss, it's going to get cleaved and 1shotted by every tankbuster. Even though pets are supposed to be immune to these kinds of things, invariably the programmers screw up and forget a few things like that every tier.

    It's an interesting macro though, I really hate dealing with targeting reticless as well and it's my biggest beef with BRD (flaming arrow).
    (0)

  4. #4
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Hey everyone, i got some confusion about the openers. Generally is it not worth to go for a 5 ammo openers? People seem to go for the 2 Ammo openers, or when they have 5 ammo just clip reload with some ammo left - is it not worth it to first use up all 5 ammo and then reload?

    Secondly, somewhat related, due to using reload before wildfire there is quite a big time gap between the buffs used pre pull and the wildfire window, which causes the buffs to fall off before WF ends and also desyncs their CDs for further WFs. Is it not beneficial to use WF earlier and am i supposed to hold HE (and B4B) till WF comes off CD or use it straight away?
    (0)

  5. #5
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by ChaozK View Post
    Hey everyone, i got some confusion about the openers. Generally is it not worth to go for a 5 ammo openers? People seem to go for the 2 Ammo openers, or when they have 5 ammo just clip reload with some ammo left - is it not worth it to first use up all 5 ammo and then reload?

    Secondly, somewhat related, due to using reload before wildfire there is quite a big time gap between the buffs used pre pull and the wildfire window, which causes the buffs to fall off before WF ends and also desyncs their CDs for further WFs. Is it not beneficial to use WF earlier and am i supposed to hold HE (and B4B) till WF comes off CD or use it straight away?
    5 ammo is worth it in that, naturally, you get more GCDs into your opener with that +20 potency bonus. The downside is it can make cooldown lineup a bit weirder down the line, 2 ammo (or less) feels a bit more natural, to me at least. I'll be honest, despite maining MCH I've never really questioned why some guides say "use 2 ammo opener for this / use 5 ammo opener for that", even though I don't see much difference.

    As for the second question, always use B4B and HE together, and always use them so they're up for Wildfire. For Reload, you don't have to save it for WF, just make sure you're not using it at a time which would make you spend ammo on Hot / Lead.

    Something that might help is the sacred "30 second rule" MCHs have developed, which helps all cooldown alignment feel a lot smoother. Because Hot/Lead last 30s and you always use them back to back (generally), and every major cooldown is a multiple of 30, you can align things in relation to your Hot/Lead timers.

    In an uninterrupted dummy situation, your Wildfires will go:

    (HC = Hypercharge, RRR = Reload/Ricochet/Reassemble, bold = Wildfire)

    0:00 Hot/Lead, HE, B4B, RS, HC, RRR
    0:30 Hot/Lead
    1:00 Hot/Lead, RRR
    1:30 Hot/Lead, HE, B4B
    2:00 Hot/Lead, HC, RRR
    2:30 Hot/Lead
    3:00 Hot/Lead, HE, B4B, RS, RRR
    3:30 Hot/Lead
    4:00 Hot/Lead, HC, RRR
    4:30 Hot/Lead, HE, B4B
    5:00 Hot/Lead, RRR
    5:30 Hot/Lead
    6:00 Hot/Lead, HE, B4B, RS, HC, RRR <- all buffs reallign here (mainly Hypercharge not quite fitting)
    etc etc

    Hope this helps!
    (2)
    Last edited by Aeliott; 08-21-2016 at 04:49 AM.

  6. #6
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ChaozK View Post
    Hey everyone, i got some confusion about the openers. Generally is it not worth to go for a 5 ammo openers? People seem to go for the 2 Ammo openers, or when they have 5 ammo just clip reload with some ammo left - is it not worth it to first use up all 5 ammo and then reload?

    Secondly, somewhat related, due to using reload before wildfire there is quite a big time gap between the buffs used pre pull and the wildfire window, which causes the buffs to fall off before WF ends and also desyncs their CDs for further WFs. Is it not beneficial to use WF earlier and am i supposed to hold HE (and B4B) till WF comes off CD or use it straight away?
    Deciding between 2-ammo and 5-ammo depends on the encounter and whether or not Reload gets misaligned from your other cooldowns (i.e. Reassemble) later in the fight. In general, use 2 ammo opener since that means easier buff alignment. However 5 ammo opener is good for when you discover that you have to hold CDs because of phase changes/burst DPS checks. I use 2 ammo for A5S/A6S and 5 ammo for A7S/A8S.

    HE/B4B is every 90s; Wildfire is every 90s. As long as you do Hot Shot/Lead Shot every 30s, you should be aligned. Every 90s, it will involve (HE/B4B) > Hot Shot > Lead Shot > (Wildfire just coming off CD) Split Shot > Wildfire.
    (1)
    Fried popoto enthusiast.

  7. #7
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Has anyone come up with a good BiS or has anyone announced accuracy caps yet? I know it is early, but you never know.
    (0)

  8. #8
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I'm just following my usual rule of avoiding sks at all costs, so crit/det > acc/crit > acc/det > crit/sks > det/sks > acc/sks, only choosing worse itemized gear if there's too much accuracy.

    That said, even taking all the acc/crit and acc/det pieces for this tier, we are still under accuracy cap for sure (its not even enough for A8S), so I think we can safely ignore all the crit/sks pieces and meld accuracy as needed.

    For Scripture tome gear, the chest and ring seem quite easily BIS, and no risk of getting an early drop from A9S and A10S in these early weeks that will replace it (chest is BIS, and you can wear 2 rings) - so that's an easy choice for a week 1+2 and week 3 purchase. I'm not in a hurry to save up tomes for our weapon, it's itemized pretty badly (det/sks urgh) so I'll let the other dps in my static get theirs first.

    http://ffxiv.ariyala.com/VOGJ seems like a good candidate for BIS if you ask me. Will almost certainly be under accuracy cap (even though those are the best options already) so just swap out Det V for Acc V materia as needed once we know what the accuracy caps are.

    The only question for me, is whether we should do the same thing as last tier and use the 270+260 Scripture ring at the same time. Our alexandrian one is det/sks so you're basically weighing 6 more dex vs inferior secondary stats, same dilemma as in Midas.
    (0)
    Last edited by Myon88; 09-29-2016 at 02:23 AM.

  9. #9
    Player
    ShinSenpai's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Shin Senpai
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Myon88 View Post
    The only question for me, is whether we should do the same thing as last tier and use the 270+260 Scripture ring at the same time. Our alexandrian one is det/sks so you're basically weighing 6 more dex vs inferior secondary stats, same dilemma as in Midas.
    Not sure if this is any good indication but Ariyala's BiS solver does give me 260+270 scripture rings instead of two 270 rings without accounting for materia melds.
    (1)

  10. #10
    Player
    silvermoon383's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    27
    Character
    Kari Alcinashi
    World
    Goblin
    Main Class
    Archer Lv 50
    Hey fellow wrench heads!

    I've been satisfied with my current anima ever since I got it a few weeks ago, but after rung the numbers on the new 3.4 gear I started to wonder. When I set up my anima stats I put sands into crit, det, and speed on a ratio of 3:2:1. This netted me a gun with the same crit and det as the augmented lore gun, but added some speed. I always felt that I was a little slow while I was using the lore so I liked the speed.

    But now I've looked up the formulas for figuring out best in slot. Since det is weighed heavier than speed should I reset the stats to transfer the speed into det, or am I fine as is?
    (0)
    Last edited by silvermoon383; 09-30-2016 at 04:38 AM.

Page 56 of 69 FirstFirst ... 6 46 54 55 56 57 58 66 ... LastLast