If us use this macro:
/micon "Rook Autoturret"
/ac "Rook Autoturret" <t>
It will cast the rook directly at the enemies feet without the need to press the skill, move the reticle and then left click. It cuts out all that middle poodoo and just throws the turret at the enemy like a monkey throwing feces. Hope this helps. :3


 
			
			
				

 
			
			
				Indeed, brd dps is at least 100 points higher than mch dps right now for me, ilvl 227, horde wpn on both. When I get lucky with bloodletter procs, it's actually 150+ difference.
Considering how brd has always been better in a multi-target scenario, I think it's a little unbalanced. I'm wondering whether hypercharge is still better than foe requiem as a support skill
since battle voice cd has been shortened, I'd like to see some math on this, but I suspect it's no longer the case. Still, I believe brd is trickier to use, especially in fights with a lot of mechanics that force movement
so who knows, maybe the buffs were adequate.



 
			
			
				Eh, Brd being better is fiiiine. People obsessing over PERFECT balance is what causes games to have classes that are too similar. It's incredibly difficult to balance a lot of unique classes, so the way around that is to not have unique classes, ergo we have MCH/BRD. Sure it's a problem when the usefulness is incredibly lopsided, but if BRD's have 100 more DPS for putting up with less mobility than MCH, so be it IMO.Indeed, brd dps is at least 100 points higher than mch dps right now for me, ilvl 227, horde wpn on both. When I get lucky with bloodletter procs, it's actually 150+ difference.
Considering how brd has always been better in a multi-target scenario, I think it's a little unbalanced. I'm wondering whether hypercharge is still better than foe requiem as a support skill
since battle voice cd has been shortened, I'd like to see some math on this, but I suspect it's no longer the case. Still, I believe brd is trickier to use, especially in fights with a lot of mechanics that force movement
so who knows, maybe the buffs were adequate.
Any macros people use and type the command for it ty

 
			
			
				Yes 3 macros.
1) one that quick reloads every 15s... Good for idle time while u wait for cool downs pre pull ( lazy reload).
/ac "Quick Reload" <wait.15>
2 & 3) macro for placing rook and bishop. Helps to queue them faster when replacing pet between casts.
/ac "Rook Autoturret" (repeat it for 15 lines in the macro)
That's it.
Since I generally only use them together and they have the same length cooldown, I have Rapid Fire and Wildfire on the same macro. No wait command, so if by some chance I JUST want to use Rapid Fire, I only need to press it once.
And based on an old BRD macro, I have Heartbreak tied to my Split Shot:
/micon "Split Shot"
/ac "Heartbreak" <t>
/ac "Split Shot" <t>
So at the most earliest possibility of use, I'll use Heartbreak over Split Shot, and the regular attack besides.
Those macros will cause you to lose DPS in fairly common situations.
Any wildfire sequence for example will 97% of the time want to apply wildfire before activating rapid fire, so if you have a macro that forces you to use rapid fire first that's going to be problematic. There are situations that come up now and then that demand you use them separately as well - whatever the case may be, you're locking yourself out of potential options.
The second one will cause you to clip the gcd if your target is in execute range, you just used a weaponskill + ogcd, and then you hit Split Shot and get a Heartbreak instead. I wouldn't recommend macroing Bloodletter/Misery's End for BRDs either, but I'm not going to harp on that in a MCH thread.
Anyway, I'm sure you're well aware of the pros and cons of using unconventional macros like that. So if it works for you, I'm not going to judge. But I'm mentioning it for the sake of anyone else reading this.
Last edited by Myon88; 07-14-2016 at 08:26 PM.



 
			
			
				I took a look at the guide and I just wanted to be sure I understood... does using Reload whenever it's available do more damage over the course of a fight? I've been saving it for when Hawk's Eye + Blood for Blood + Rapid Fire + Wildfire were all ready. What about Hypercharge, should I sit on it and wait until the other attack buffs and Wildfire are ready again or hit it whenever it's ready?
Last edited by Estellios; 07-19-2016 at 06:58 AM.
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			 Originally Posted by ElasmoFan
 Originally Posted by ElasmoFan
					
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