there is a 2 GCD time period to do this though. you take the gauss off after the clean shot, then you do slug shot, then split shot. it still ends up being a dps increase done properly
Ok just have more question here. How does WF works excatly? Is it 25% of the total dmg done withing the time frame of WF? And how does gauss works? Do u have to keep activating it when ever u move meaning it disappear? Or it's active constantly? For example if ur staying still when you u have cast time that means it's on but when moving u have no cast time and so AA?
Yeah that's how Wildfire works, note that it doesn't include some sources of damage (like turret shots I believe). It just reads how much damage you've done to that target in total during the timeframe, takes one quarter of it and applies it as a single hit at the end of the duration - pretty much just a fancy way to say "25% more damage for 15 seconds".
Gauss Barrel is a persistent buff, once you activate it, it will stay on until you turn it off/change classes, etc. You have to turn it off manually, and it will stay off until you turn it back on manually.
Moving doesn't turn it off, so if you try to fire a weaponskill while running with it on, you won't do anything and you won't fire any autoattacks.
Last edited by Myon88; 09-18-2015 at 05:35 PM.
Can u turn on GB then and move around and still retain the buff it gives?
Wait I thought that it's te same as WM? That u have to stay still. So ur saying if I want AA just turn it off manually(I wouldn't from u all have said keep it on) but if I want the 30% dmg increase for Weapo skill stay still but loss AA?
Gauss Barrel is a toggled ability that when triggered, adds a small cast time to all of our weapon skills but increases their damage by 30%. You can still move with GB on, but you will not auto attack while it is activated and you cannot cast and move (except for instant cast abilities.)
Ammunition makes Slug Shot and Clean Shot instant cast when the potency proc increase is triggered (Enhanced Slug Shot and Cleaner Shot)
Pretty much, it's the same as WM - you gotta stand still since all your weaponskills will have cast times. Only exceptions are ammo procs that make weaponskills instant, and abilities of course can be used on the move.
GB doesn't fall off even if you decide to move around after turning it on - it stays on forever until you turn it off manually.
Last edited by Myon88; 09-18-2015 at 08:13 PM.
Awesome thank you guys. Keep up the good work.
Hey guys,
I got one quesion: How am I supposed to use my Wildfires after the opener? Do I delay some cooldowns and skills for it, like Ammo and Rapidfire? Im just not sure how to use it infight.
Thanks in advance!
Don't bother delaying rapidfire with wildfire, they're literally on the same cooldown, as soon as WF is up use rapidfire along with it but one of the ones you do want to delay slightly (10 seconds) is blood for blood so it lines up with hawks eye (80s and 90s respectively).
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