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  1. #1
    Player
    Mrtll743's Avatar
    Join Date
    Apr 2016
    Posts
    4
    Character
    Sidera Maris
    World
    Jenova
    Main Class
    Machinist Lv 60
    Does gauss barrel effect lead shot dot cause I find myself talking GB off to reapply hot shot and leas shot to avoid the cast time the put it on afterwards also reworked my opener I posted earlier its much better.
    (0)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mrtll743 View Post
    Does gauss barrel effect lead shot dot cause I find myself talking GB off to reapply hot shot and leas shot to avoid the cast time the put it on afterwards also reworked my opener I posted earlier its much better.
    Yes it does. Gauss Barrel is Potency+30% on damage abilities.
    (2)

  3. #3
    Player

    Join Date
    Nov 2014
    Posts
    389
    "new" opener combining old concepts lol

    https://www.youtube.com/watch?v=VT90C_HLLbc
    (1)
    Last edited by Aiurily; 04-28-2016 at 07:14 AM.

  4. #4
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Aiurily View Post
    "new" opener combining old concepts lol

    https://youtu.be/yn4hPR4GPi8
    If I'm reading the opener right:
    Hypercharge > Gauss Round >GB off
    Hot Shot > HE>B4B
    Slug Shot > GB>RS>Pot
    Lead Shot > Wildfire
    Clean Shot > QuickR>Rapid Fire
    Split Shot > Head Graze
    Slug Shot > Reload
    Split Shot > Reassemble
    Clean Shot > Ricochet>Blank
    Slug Shot > Gauss Round
    Clean Shot > GB off
    Split Shot > GB on>QuickR
    Slug Shot > Clean Shot

    The most interesting thing to me as an up-and-coming MCH (47 atm) is that second GCD - Slug Shot. Your WF gets 3 Clean Shots, 3 Splits, and 2 Slugs compared to the standard opener I've been familiar with where it's only 2 Clean Shots with 4 Split/2 Slug iirc. Essentially trading a Split Shot under WF for a Clean Shot.
    (0)

  5. #5
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    That is pretty much the principle of it, so you've got it right.
    (0)

  6. #6
    Player

    Join Date
    Nov 2014
    Posts
    389
    i fixed something

    https://www.youtube.com/watch?v=VT90C_HLLbc

    anyway, as said in the video

    pros: 3.68% higher potency overall (mad guessing here, i did some rough math but i don't trust my own math)
    cons: 2.5s slower than usual in rotation (-1.5s precast, -0.5s gauss round, -0.5s triple weave HC HE BFB), and your hot shot/lead shot timing is messed up. solution is to let hot shot drop for a bit to fix it, slight potency loss down the road

    here's some bad math i did, comparing this 5 ammo vs the normal 5 ammo

    http://puu.sh/oye7m/e5a707fb93.png
    (1)
    Last edited by Aiurily; 04-28-2016 at 08:35 AM.

  7. #7
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    A8s is frustrating me. I don't seem to get a good parse due to bad streak of rng mainly ;( 1350 ish is my best so far.

    Gets debuff 4. Rip
    Gets blue/orange pentacle during gavel. Rip.
    Gets water debuff. Rip.

    Do you guys play mana song during robot dps phase. I keep mana up as soon as blaster dies, and till the end of balls/brawler. Then swap to rook for swindler and vortexer.
    (0)

  8. #8
    Player
    Oskurr's Avatar
    Join Date
    Jun 2015
    Posts
    15
    Character
    Pori Pori
    World
    Siren
    Main Class
    Conjurer Lv 60
    I'm on the last bit of A8 (post gavel), but so far my healers haven't needed any more mana than putting it up for transitions (time between swindler/vortexer dying and brute justice showing up) and intermissions.
    (0)

  9. #9
    Player
    MSnow's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Kinsara Crescent
    World
    Exodus
    Main Class
    Black Mage Lv 60
    My group has been dickin around with comps after A8s, and have been looking into replacing the useless caster spot with another MCH in the way of me changing jobs. I was initially going MNK but figured double Hypercharge is more raid DPS. ANYWAY, as some of you may know, with 2 MCHs in a party apparently there's a ACT bug where ACT only picks up on one MCH's wildfires, which obviously makes their dps look gimp.

    My question is:

    Does anyone know if FFlogs calibrates it properly to pick up both when you upload it? Or are numbers still screwy?

    If not, that's going to severely hinder the enjoyment of parsing adventures if one or both mchs are getting screwed for numbers every time. Thanks for any help D:
    (1)

  10. #10
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I'm working on A8S myself now and I'm curious how many cooldowns (if any) you guys are saving for regulators in P1.

    Obviously they come right after the opener, so if you do a full and proper opener you're going to be empty when they spawn - which isn't going to cut it at my current gear level at least.

    I currently do a really ghetto version which saves Ricochet, Reassemble, and Reload for regulators, but no doubt there are more optimized versions out there. It's really annoying as executing a full opener is one of the joys of MCH.
    (0)

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