
So can someone give me a few pointers on MCH? It's not my main job but I'd like to be more efficient at it if I can.
From what little I gathered a typical wildfire rotation does about 9-10k damage without a drg or nin? I kinda deflated a bit since my usual wildfire burst does 6-7k lol
My rotation typically goes something like this: RS / B4B / HE / hotshot / leadshot / reload / split shot / hypercharge / wildfire / slugshot / quick reload, reassemble / clean shot / rapid fire / gauss round / split shot / ricochet / slug shot / head graze / clean shot / blank
Then if I have around 2 seconds left on wildfire I remove gauss barrel and manage to get a split shot in before it ends. I feel like I'm doing something wrong since I sometimes even get a measly 5k ; ~ ;
Last time I checked the opening Wildfire it did 9,4k without DRG and NIN.
The DPS spike of that opener was around 2,8k.
It would be interesting to know, how much the support of the other classes can be.
I've looked into the data of someone else in the same fight and his opener DPS spike was around 5,2k (that wildfire did hit for 14,4k). The others in the party were DRG, NIN, MNK, SCH, AST, WAR, PLD.
Do this really make such a massive difference?
Last edited by KarstenS; 04-26-2016 at 02:46 AM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

I think it does make quite a bit of difference having a drg or nin in the party. I remember doing midan nm with a drg in my party and even just with B4B, HE, and hypercharge up my wildfire actually did 10k damage. Which was pretty exciting considering I've never done that much before.Last time I checked the opening Wildfire it did 9,4k without DRG and NIN.
The DPS spike of that opener was around 2,8k.
It would be interesting to know, how much the support of the other classes can be.
I've looked into the data of someone else in the same fight and his opener DPS spike was around 5,2k (that wildfire did hit for 14,4k). The others in the party were DRG, NIN, MNK, SCH, AST, WAR, PLD.
Do this really make such a massive difference?
trying a new opener, but getting inconsistencies
if people can test, that'd be great~
test is
(gauss off) (Hypercharge) Slug Shot
(gauss off) (Hypercharge) Hot Shot
in some areas, i can get 7 shots of hypercharge on the hot shot tests. but in others, i can only get 6, despite no timing differences. i wonder if it's just me as a latency/ping thing or if its just the game being weird
edit: actually, testing it again, even in my regular opener that i got 7 shots in a while ago, 6 shots vs 7 shot HC is being inconsistent.. weird
Last edited by Aiurily; 04-21-2016 at 01:57 PM.
trying a new opener, but getting inconsistencies
if people can test, that'd be great~
test is
(gauss off) (Hypercharge) Slug Shot
(gauss off) (Hypercharge) Hot Shot
in some areas, i can get 7 shots of hypercharge on the hot shot tests. but in others, i can only get 6, despite no timing differences. i wonder if it's just me as a latency/ping thing or if its just the game being weird
edit: based on location/instance apparently. tested on middle noscea 12 times, never gotten 7 , tested in lavander beds 10 times 6 of them gotten 7, 4 gotten 6 shots. weird.
edit: actually, testing it again, even in my regular opener that i got 7 shots in a while ago, 6 shots vs 7 shot HC is being inconsistent.. weird
It's based on server tick I am guessing. tested it with 350 sskp and got 6 shots sometimes and 7 shots other times, 250 ping so not latency based either.
edit: seems to be location/instance based. tested it in middle LNS, never gotten 7 shots in 12 tries. Tested it in lavander beds, gotten 7 shots 6 times and 6 shot 4 times. pretty weird.
Last edited by OneWingedSora; 04-21-2016 at 04:34 PM.
Kairi™
I recall someone mentioning (think it was Ephier) back at the start of 3.2 that they were having trouble getting 7 shot hypercharges - but only in some zones like La Noscea or something funny like that. Heh, I wonder if there's something funny going on at the server end, I'll take a look for myself when I log in later.
Don't be too focused on your wildfire numbers themselves, as they will vary depending on your gear (ilvl), stats (even if same ilvl, do you have too much sks instead of crit?), whether buffs are up (DRG/NIN/AST is around), whether RNG likes you (people only post their 'good' numbers, obviously). As long as you're doing your rotation correctly and see the correct number of weaponskills compiled into wildfire - you should be confident that the number you see is the correct one for your situation.
As for the opener you posted, you should take that hypercharge and stick it between hot shot and lead shot instead - there's a gap there that's going to waste, plus why turn down another 10% buff to lead shot?
You're also doing split, slug, clean after rapid fire which is slightly wasteful, because slug and clean are already instant cast with procs. You want to do split, slug, split instead because split shot will always have a cast time and thus benefit the most from becoming instant (we would do split, split, split if we could, but this would cause the procs they create to overwrite each other which is wasteful).
Sum all this up and you get a modified rotation that looks something like this,
B4B, HE, RS (weakest to strongest, so weakest falls off first)
Hot Shot, Hypercharge
Lead Shot, Reload
Split, Wildfire
Slug, Gauss Round, Reassemble
Clean, Quick Reload, Rapid Fire
Split, Ricochet
Slug, Head Graze
Split, Blank
Clean
Slug
Everything that is bold is in a non-negotiable position in the opener, everything that is not you are free to shuffle around as you like. For most situations, it really doesn't really make a huge difference whether you use stuff like Blank or Gauss Round here or there, which is why some people have slightly different openers.
Obviously though, you still want to use them in a sensible manner - use reassemble only on a clean shot for example, and use the correct amount of ogcds after a weaponskill so that you don't clip your GCD (max 2 after an instant weaponskill, max 1 after a manually casted weaponskill or a rapid fire'd instant weaponskill).
So don't get too caught up in memorizing it literally, you just need to understand why the important skills are where they are, and you can improvise the rest yourself.
Last edited by Myon88; 04-25-2016 at 05:02 PM.
Why do you use Blank instead of Feint near the end of that rotation? Just out of curiosity since Feint has higher potency and does not require you be within close range of the mob/boss compared to Blank.Sum all this up and you get a modified rotation that looks something like this,
B4B, HE, RS (weakest to strongest, so weakest falls off first)
Hot Shot, Hypercharge
Lead Shot, Reload
Split, Wildfire
Slug, Gauss Round, Reassemble
Clean, Quick Reload, Rapid Fire
Split, Ricochet
Slug, Head Graze
Split, Blank
Clean
Slug
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