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  1. #1
    Player
    Pentara's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Pentara Warnerve
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    I think to get that last split shot in before wildfire goes off, the timing looks pretty tight.

    Yea without removing the gauss barrel you wouldn't be able to fit it in.

    If you watch the video Aiurily posted you can see it gets removed several times throughout the fight then re-applied right after split shot, I'm assuming that it's to not have to wait for a splitshot cast time.
    (0)
    Last edited by Pentara; 02-27-2016 at 01:15 PM.
    pentara dot tv
    twitch dot tv slash pentara

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Pentara View Post
    I think to get that last split shot in before wildfire goes off, the timing looks pretty tight.

    Yea without removing the gauss barrel you wouldn't be able to fit it in.

    If you watch the video Aiurily posted you can see it gets removed several times throughout the fight then re-applied right after split shot, I'm assuming that it's to not have to wait for a splitshot cooldown.
    That makes sense. I never thought of doing that actually, cool.
    (1)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Idk if people do this but I have a macro that used to work

    /ac "Rook Autoturret" <me>
    /ac "Turret Retrieval" <me>
    What this would do is allow me to place the turret as normal and pressing the button again would retrieve it. Useful and handy but since 3.2 the same exact macro just places the turret directly on me in stead of letting place the turret in my desired spot. I see the cursor for a sec before the turret appears so I'm not sure if this is bugged but it is really annoying as I literally maxed out all my spots between 2 crossbars.
    (0)

  4. #4
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Marxam View Post
    Idk if people do this but I have a macro that used to work



    What this would do is allow me to place the turret as normal and pressing the button again would retrieve it. Useful and handy but since 3.2 the same exact macro just places the turret directly on me in stead of letting place the turret in my desired spot. I see the cursor for a sec before the turret appears so I'm not sure if this is bugged but it is really annoying as I literally maxed out all my spots between 2 crossbars.
    Its the Aoe-Placement change SE made. Any targeted aoe (turrets, Flaming Arrow, Shadowflare etc) will, when macroed, be placed under the <t>, or in your case, on top of you.
    (0)

  5. #5
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    How are you guys doing against the sephirot dummy? Currently 210 and I either kill it with a few seconds left or fail at less than 5% without pot or food.
    (0)

  6. #6
    Player
    LinowKitty's Avatar
    Join Date
    Jun 2015
    Posts
    31
    Character
    Linow Kittynator
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    For the dummy, they've been made to be test without food nor potion, so don't waste them on it, it's scaled to be like you were using food and potion on the real fight.
    And to answer you, i'm currently killing it with 15-20sc left
    (0)

  7. #7
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Are you using the two ammo opener on page one or a different opener?
    (0)

  8. #8
    Player
    LinowKitty's Avatar
    Join Date
    Jun 2015
    Posts
    31
    Character
    Linow Kittynator
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ShadowYomi View Post
    Are you using the two ammo opener on page one or a different opener?
    Yup, i'm using that opener !
    (0)

  9. #9
    Player
    SarahC's Avatar
    Join Date
    Jan 2015
    Posts
    15
    Character
    Sarah Conner
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Does anyone got a BIS for 3.2 yet, and any chances on what to prioritize meteria slots, crit > det?
    (0)

  10. #10
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SarahC View Post
    Does anyone got a BIS for 3.2 yet, and any chances on what to prioritize meteria slots, crit > det?
    Should've asked last night.

    CRIT OUT THE ASS OPTION (shit change the midan chest/legs to augmented chest/legs, because midan legs = aug chest and aug chest = midan legs)

    Pretty simply, crit is king det is better than usual SkS is also pretty good because machinist is basically a caster with near infinite tp (ty based quick reload).

    So there are no dead stats, considering turret looks to scale with det.

    Eat a Baked Pira Pira (I can craft for cheaps) or meld some acc.

    As for slots, if you don't want to eat a baked Pira, meld acc to 700ish then critcritcritcrit
    If you're using IV's, meld crit>sks>det, if using V's crit>det>sks.

    (assuming that acc cap is 700~ for flank).
    (0)
    Last edited by Violette; 03-02-2016 at 08:48 AM. Reason: my bad

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