Yup, main thing is,
1. It's a waste to put Potion after Lead Shot. It's the weaponskill with the most total potency for the 1 GCD you spend to cast it, so you want it to be buffed by as many things as possible.
1.5 Also if you Potion after a Weaponskill that's been buffed by Rapid Fire - you're likely going to clip a GCD because the Potion animation takes a long ass time for some reason.
2. The GCD you spend to cast buffs, itself, doesn't do any damage, so better to get it out of the way before the fight (like you did with Hypercharge).
3. The way to get the most benefit from Rapid Fire is to prioritize using it on Split Shot above Slug and Clean, since the latter will be instant already thanks to ammo while Split Shot will always have a cast time.
The most number of Split Shots we can get it to affect (without overlapping procs) is 2, hence the Split, Slug, Clean, Split, Slug, Split, Clean, Slug sequence*, with Rapid Fire used at the start of the bolded portion.
If you combine all that logic with your opener, you'll arrive at the one in the OP of this thread.
*Technically you could do Split, Slug, Split, Clean, Slug, Clean, Split, Slug like you wrote.
The reason you can't (if you follow the opener in the OP) is because there's no place to put Rapid Fire that early. Hot Shot gets canceled into Potion, then Lead Shot into Reload, and then you go into our Split/Slug/Clean weaponskill sequence - no room for it.
Last edited by Myon88; 01-30-2016 at 05:20 AM.
Really looking forward to the damage boost coming in 3.2! Thank you Dev team!
Couple quick questions how much should my wild fire be hitting for at around I 190, is it common for tanks to move enemies out of Bishop auto target, and do you save reload and rapid fire for burst phases with multiple enemies?
I do not remember how much damage I was doing in i190. Maybe someone else can answer this for you.
If a tank needs to move they need to move. The only good thing is that Bishop is an OGCD so it can be used between casts with no issues to be moved around.
Reload is used on cooldowns to make sure it lines up with your strong wildfires which are odd numbered, 1, 3, 5, 7,~. As for rapid fire it is up for every wildfire which is every 90s. This is just for a general dummy target though. Some fights have different phase changes and you just have to adjust accordingly. It is something you will pick up over time.
Wildfire Vairance in BIS is so wonky ;-; from 8k to 12k Yoshi Please.
My god yes. You start asking yourself if you messed something up half way through. Like that number can't be right. Yoshi is leading the MCH to the promised land in 3.2. Prepare the bandwagon boys, the jockers are coming. ;=;
By on cool down does that generally mean as soon as it is available? Also I haven't tried the opener since I upgraded weapon but my wildfire was around 4 or 6 k with the 170 weapon.
I see everyone speaking of a boost of MCH in 3.2 but saw nothing like that in the live letter and what so (and my friends either or they would have told me), where did you all saw that and what will it consist of ?
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