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  1. #1
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I've been trying out Machinist, and now that I have reached level 35 and got Clean Shot I've noticed that latency may be making proc usage a bit difficult, as in when I use Slug Shot, I have to wait a moment to see if Clean Shot procs, which is fine most of the time, but is almost impossible to react to it when using Rapid Fire, as the icon lights up pretty much at the same time as the GCD is off if a proc happens.

    Am I the only one having this problem or is Reload/Quick Reload supposed to negate this issue? My latency is a steady 126ms most of the time.
    (0)

  2. #2
    Player
    Wixey's Avatar
    Join Date
    Nov 2015
    Posts
    3
    Character
    Urthas Nyth
    World
    Zodiark
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jollyy5 View Post
    Am I the only one having this problem or is Reload/Quick Reload supposed to negate this issue? My latency is a steady 126ms most of the time.
    Clean shot procs should never be an issue.
    After casting a slug shot you can just do a split shot when you're seeing the clean shot procs too late. Your clean shot proc has to be used within 10 seconds, not immediately.

    You should be concerned more about split shot proccing slug shot. Here you're risking not consuming the slug shot proc when you should have. The animation of split shot is a bit shorter than slug shot, so that helps a little. For me the proc would appear when my GCD is is little under halfway. (@50ish ms) So in general that is fine.

    That is without gaus barel like at your level. At 52 you'll learn and use gauss barel most of the time, so your split shot has a 1,5second cast time. The time to react on a proc is very short there. I would guess around 0.7 second (rough guess) for me.
    (0)

  3. #3
    Player
    Xenogear's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Lucrea Heartfillia
    World
    Valefor
    Main Class
    Arcanist Lv 23
    Just wondering since just started to play this job.. Why was no dismantle included for the opening?
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xenogear View Post
    Just wondering since just started to play this job.. Why was no dismantle included for the opening?
    Dismantle isn't a damage skill.
    (0)
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  5. #5
    Player
    Xenogear's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Lucrea Heartfillia
    World
    Valefor
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by RiceisNice View Post
    Dismantle isn't a damage skill.
    Will it not increase our dps? Since it increase physical damage? Or did it only apply for melees? Anyway group raid should be benefit by it anyway?
    (0)

  6. #6
    Player
    ShinSenpai's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Shin Senpai
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Xenogear View Post
    Will it not increase our dps? Since it increase physical damage? Or did it only apply for melees? Anyway group raid should be benefit by it anyway?
    "Lower target's physical damage by 5%"

    It lowers the target's damage output by a percentage. It does not have anything to do with the target's defense. It's just a minor damage mitigation.
    (0)

  7. #7
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Mistake or not, it brings an interesting question. Couldn't that be the original design of the sklils? As it would make kinda sense in comparison to Foe Requiem.

    Based on the percentage it might have even done both things - decreasing damage done by 5% and increasing damage received by 5%. Blasted, I would love such a change...
    (0)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archaell View Post
    Mistake or not, it brings an interesting question. Couldn't that be the original design of the sklils? As it would make kinda sense in comparison to Foe Requiem.

    Based on the percentage it might have even done both things - decreasing damage done by 5% and increasing damage received by 5%. Blasted, I would love such a change...
    We already have hypercharge that increases their damage taken. Dismantle/mind rend reduces their damage dealt.
    (0)
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  9. #9
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by RiceisNice View Post
    We already have hypercharge that increases their damage taken. Dismantle/mind rend reduces their damage dealt.
    We do have hypercharge, but I don't think it is as good as Foe. That's why I assume that Dismantle and Mind rend were created to help a bit with the balance between the jobs.
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archaell View Post
    We do have hypercharge, but I don't think it is as good as Foe. That's why I assume that Dismantle and Mind rend were created to help a bit with the balance between the jobs.
    Depends on what you mean by that, and even then we don't need to homogenize the two jobs even more than they already are. Hypercharge has the capability to increase physical damage taken, something that BRD doesn't have, as well as the option to do a weaker variation of foe's. Dismantle/Rend works as a psuedo virus for 5% to reduce damage taken.
    (0)
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