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  1. #1
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    I want to know why procs are so delayed. For instance, if I am spamming split shot, it will take a while for the proc to show, but if I use an OGCD the proc will come up much quicker. So I am sure it is not lag, but animation reliant, if so I wonder if there is a way SE can change that.
    (0)

  2. #2
    Player

    Join Date
    Nov 2014
    Posts
    389
    its ping


    & in a dummy environment, delaying reload for 2nd wf not worth it if you can get a 3rd wf & onward.

    1st wf - reload+everything
    reload
    2nd wf - no reload
    reload
    3rd wf - reload
    4 reloads

    vs

    1st wf - reload+everything
    2nd wf - delayed 2nd reload
    3rd wf - delayed 3rd reload
    3 reloads
    (1)
    Last edited by Aiurily; 02-19-2016 at 05:24 PM.

  3. #3
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Aiurily View Post
    its ping
    But can be sped up through the use of OGCD skills, so obviously it is a problem that can be solved. Similar to how bards have that nonsense going on with straight shot.
    (0)

  4. #4
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ephier View Post
    But can be sped up through the use of OGCD skills, so obviously it is a problem that can be solved. Similar to how bards have that nonsense going on with straight shot.
    That is because using an oGCD ability forces a position/character refresh server side (outside of its normal 2 tick or 3 tick refresh rate.)
    (0)

  5. #5
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    ok i just hit 52. and i started working and burst rotation. mind u that im still missing 2 more skills. so heres my question for MCH. after burst rotation. when QR pops should i save that for when Slug proc? QR then proc slug to proc Clean shot? or em I just suppose to use it when it pops even in split shot so i can proc slu shot? question about WF and reload but Aiurily answered that, so basickly use them when they are up. is there any buff should i hold to line up or just pop them as they come up with the exception of QR? sorry for the noob question but i want to threat MCH similar to my MNK and thats getting better at it. thank you.
    (0)

  6. #6
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Butcherboy View Post
    ok i just hit 52. and i started working and burst rotation. mind u that im still missing 2 more skills. so heres my question for MCH. after burst rotation. when QR pops should i save that for when Slug proc? QR then proc slug to proc Clean shot? or em I just suppose to use it when it pops even in split shot so i can proc slu shot? question about WF and reload but Aiurily answered that, so basickly use them when they are up. is there any buff should i hold to line up or just pop them as they come up with the exception of QR? sorry for the noob question but i want to threat MCH similar to my MNK and thats getting better at it. thank you.
    Use QR on cooldown. Don't try and fish for slug procs so you can get a clean shot; just use it.
    The only buff you're going to hold onto is Blood for Blood because it has a 10 second shorter cooldown than Hawk's Eye.

    Quote Originally Posted by Arkenne View Post
    Hey quick question, cuz Im not sure what this is about since Im only lvl 58

    About Ricochet, it says its a 100 potency strike on target and 200 split on nearby enemies.
    But what happens if there are none? Its a simple 100 potency strike? or it becomes a 300 potency?
    Also what happens if there are 2 targets? is it a 100 potency on target and 200 on the one at its side? or is it 200 on target and 100 to the one at its side?
    That 200 becomes a seperate attack which hits the main target if there's only 1 target (so 100 potency on the first hit, 200 on the 2nd). I believe if there's 2 targets it'll split the 200 potency between the 2 so 100 x2 for the first and 100 for the second but I might be wrong on that.
    (2)

  7. #7
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    ok awesome dont hold anything back and pop them as they come up got it with the exception of B4B. so that pretty much i pop together at the same time or weave the 2 in between GCDs? or pop HE/B4B together then GCD?


    Also ive been hearing that MCH buff physical DPS where is thast in the skill list?
    (0)
    Last edited by Butcherboy; 10-11-2015 at 03:00 AM.

  8. #8
    Player
    Yellowskin's Avatar
    Join Date
    Aug 2015
    Posts
    15
    Character
    Lavenar Wayne
    World
    Ragnarok
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Butcherboy View Post
    Also ive been hearing that MCH buff physical DPS where is thast in the skill list?
    If you use Hypercharge, while having a Rookie Turret you apply 5% Increased Physical Damage Taken or if you use Hypercharge on a Bishop Turret it applies 5% Increased Magic Damage Taken instead.
    (0)

  9. #9
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VitalSuit View Post
    That 200 becomes a seperate attack which hits the main target if there's only 1 target (so 100 potency on the first hit, 200 on the 2nd). I believe if there's 2 targets it'll split the 200 potency between the 2 so 100 x2 for the first and 100 for the second but I might be wrong on that.
    Initial hit on the main target is 100 potency. Then the 200 potency is split between any targets around it still alive, including the main target.

    Thus, if 1 target only (the main one) then that target will take 100 + 200 potency damage. If 2 targets, main target will take 100 + 100 potency and 2nd target will take 100 potency. If 3, then 1st target is 100 + ~67, 2nd target is ~67 and 3rd target is ~67. And so on. It's overall damage won't really increase regardless of how many targets there are, and will do more damage per target the less targets there are.
    (1)

  10. #10
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Hey quick question, cuz Im not sure what this is about since Im only lvl 58

    About Ricochet, it says its a 100 potency strike on target and 200 split on nearby enemies.
    But what happens if there are none? Its a simple 100 potency strike? or it becomes a 300 potency?
    Also what happens if there are 2 targets? is it a 100 potency on target and 200 on the one at its side? or is it 200 on target and 100 to the one at its side?
    (0)

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