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  1. #21
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    It wouldn't work as the groups will choose whatever path is easiest/most efficient. GW2 had a multiple path dungeon system as well and in every single one the group always picked the fastest path without exception. I am fine with a randomly generated dungeon layout each time, but multiple paths? I think it would be a waste of time.
    (1)

  2. #22
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    To quickly add, rather than editing my old post: If the entire party consists of players who have already beaten the dungeon, a randomly generated path could lead to a different final boss (slightly harder than the original, but only by a little. For HM dungeons, it could be the dungeons original final boss. So for Pharos Sirius, it could be "The Siren's Remnant" or something).
    (0)

  3. #23
    Player
    Famrid's Avatar
    Join Date
    Jul 2012
    Posts
    17
    Character
    Elanor Nyan'rahz
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Lord of the ring online had some good dungeon and raid level design back in the days, like carn dum that was an interesting dungeon
    (0)

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