Necromancer (Healer)
Weapon: Skull Totem.
Every battle has casualties, and while most healers cure the physical wounds the necromancer takes it one step further and draws upon the injuries of alive teammates and the spirits of the dead to exact unholy retribution upon their foes.
Primary Mechanic: All healing contributes to a hidden pool of damage that maxes at 1/2 the necromancer's health. This pool can be drawn upon to create defensive shields for team members or used to damage enemies.
Secondary Mechanic: Should the necromancer prove to be outnumbered, they can draw upon the bodies of the dead to form undead constructs to preoccupy enemies (similar to egi's). Constructs do not add to the damage pool.
I don't really know what the point of this is, figure someone might have some fun with it before it gets buried somewhere in page 5.