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  1. #11
    Player
    Habien's Avatar
    Join Date
    May 2015
    Posts
    35
    Character
    Habien Landwaker
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tranquil View Post
    snip.
    I can't match your numbers. My slapped together spreadsheet going through all the rotations with and without fracture puts me at 334.11 average potency for no fracture (bb>se with fell cleaves with 5 stacks) vs 337.83 with fracture for a rotation that starts with fracture and end when you'd have to apply the next fracture. It will only get worse if you add more rotations because you will get more fell cleaves in the no fracture rotation. I'll freely admit it's early and I could have made a mistake, but it matches what pretty much every other guide out there says about fracture, only use it at the end of berserk when you have the triple cleave off.

    It looks like I did 3 fracture rotations full fracture rotations and matched the no fracture rotation until I had the correct globals. But like I said, there might be errors, found 3 since I wrote the original post.
    (0)
    Last edited by Habien; 09-16-2015 at 12:16 AM.

  2. #12
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I'm pretty sure that calculation isnt correct. You have to work on average potency per GCD, and you can't stop a calc after the Heavy Swing. You also have to take into account the fact that Vengeance, Raw Intuition and Berserk add a free stack outside of the GCDs which further reduces the benefit of Fracture.

    To work out whether it's a DPS increase to include fracture you need to take the full potency of an -entire rotation- (maybe 60+ seconds worth) and divide by the amount of GCDs in that. Then see whether the average potency is lower or higher than the 300+modifiers of the fracture.
    (2)

  3. #13
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Sapphidia View Post
    snip
    I'm not sure if you're saying Tranquil's incorrect or mine. But assuming you're referring to mine, how is it incorrect? A full fell cleave combo takes 9 GCDs, so it takes 9 fractures throughout the duration (be it 270 seconds or 350 seconds) before you "lose" a fell cleave combo to fracture. Regardless if you use the total sum of either or the average potency/gcd for either, it won't make a difference.

    If you're still not convinced, point out where it is not correct.
    (0)

  4. #14
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
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    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    A full fell cleave combo doesnt take 9 GCDs, it sometimes takes 8 due to instant casts. You also can ONLY calculate dps via average potency per GCD because fights last variable amounts of time. Fracture doesnt make you -lose- a Fell cleave, it just pushes it back one GCD.

    Thus, lets say you do two rotations for 18 GCDs without fracture. If you were to put a fracture in there it would become a 19 GCD rotation. You'd still have the same amount of fell cleaves, it would just take longer. To work out whether it was a DPS increase, you'd have to see if the total potency of the 18 gcds / 18 was better or worse than (total potency + fracture potency) / 19.
    (0)
    Last edited by Sapphidia; 09-16-2015 at 12:40 AM.

  5. #15
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sapphidia View Post
    I'm pretty sure that calculation isnt correct. You have to work on average potency per GCD, and you can't stop a calc after the Heavy Swing. You also have to take into account the fact that Vengeance, Raw Intuition and Berserk add a free stack outside of the GCDs which further reduces the benefit of Fracture.

    To work out whether it's a DPS increase to include fracture you need to take the full potency of an -entire rotation- (maybe 60+ seconds worth) and divide by the amount of GCDs in that. Then see whether the average potency is lower or higher than the 300+modifiers of the fracture.
    So even if its a DPS loss in deliverance it would still be a DPS gain in Defiance due as long as Path and Eye uptime isn't an issue.
    (0)

  6. #16
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Habien View Post
    -snip-
    The value of 286.44 up there is for the average potency per GCD, which is reached from applying the modifiers (Deliverance, Maim, SE) to the combo components that you use to build stacks. (HS: 150, Maim: 190, SE: 270 & HS: 150, SS: 200, BB: 280 at baseline - and repeat). I did not add FC into that per GCD value, but seeing as a post-modifiers FC is at 693 potency, and seeing as it takes on average 7.5 GCDs to build up sufficient stacks for a FC, you get to the value 54.2~ potency per GCD, when measuring the DPS boost of a FC. (As you're looking at 693-286.44, which becomes 406.56, which you then divide by the amount of GCDs it takes to build up a FC on average, which is 7.5).

    If you then add up the base per GCD values from building up stacks via SE/BB alternating with the average potency increase of a FC used every 7.5 GCDs on average, it becomes 286.44+54.2, i.e. 340.64.

    Fracture is at 390.6 potency post-modifiers, which means that technically with this methodology, using Fracture is a DPS increase of 49.96 potency. However, seeing as you will have to do a double SE to maintain both SE and Fracture, you can substract the potency gain from a BB combo, which then post-modifiers becomes 22.2~ potency. Any loss from this 22.2~ potency increase would happen from losing out on subsequent Fell Cleaves, but if you use Fracture every 12 GCDs, it would take 90 GCDs to behind a full Fell Cleave-full, had you not used Fracture. At which point having lost that much potency over time will not equalize or boost the DPS from having 1 Fell Cleave more.

    This is the result I arrive to, but I will gladly be proven wrong in my scrubtastic ways if someone can do some advanced math.

    One final note, this is just for the basic vacuum math, not taking into account Berserk and Raw Intuition for stacks (or even Vengeance), but at the same time, it also doesn't take into account how a Fracture would benefit from 5-stack snapshotting for more crit, etc. Keeping it a bit basic.
    (0)
    Last edited by Tranquil; 09-16-2015 at 12:50 AM.

  7. #17
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Sapphidia View Post
    A full fell cleave combo doesnt take 9 GCDs, it sometimes takes 8 due to instant casts. You also can ONLY calculate dps via average potency per GCD because fights last variable amounts of time. Fracture doesnt make you -lose- a Fell cleave, it just pushes it back one GCD.

    Thus, lets say you do two rotations for 18 GCDs without fracture. If you were to put a fracture in there it would become a 19 GCD rotation. You'd still have the same amount of fell cleaves, it would just take longer. To work out whether it was a DPS increase, you'd have to see if the total potency of the 18 gcds / 18 was better or worse than (total potency + fracture potency) / 19.
    A full fell cleave combo does take 9 GCDs:
    1: Heavy Swing
    2: Maim (1 stack)
    3: Storm's Eye (2 stacks)
    4: Heavy Swing
    5: Skull Sunder (3 stacks)
    6: Butcher's Block (4 stacks)
    7: Heavy Swing
    8: Maim (5 stacks)
    9: Fell Cleave

    If by "instant cast" you mean Berserk/Vengeance for stack gains, both situations where you use Fracture or don't use Fracture would gain the same stack. It doesn't matter as 5 uses of berserk/vengeance would mean an extra fell cleave for both situations.

    Also, 9 fractures does make you lose out on a fell cleave combo. Let's stretch that out to 270 seconds and forget about letting fracture fall off and assume they're applied perfectly without losing stacks.
    270 seconds would equal 108 GCDs. If we assume the following rotation
    Heavy Swing -> Stack -> Stack -> Heavy Swing -> stack -> stack -> heavy swing -> stack -> fell cleave -> stack -> heavy swing -> stack -> stack -> heavy swing -> stack -> stack -> fell cleave -> repeat
    That's 18 GCDs for 2 fell cleaves (or 9 GCDs for each fell cleave), so 12 fell cleaves in that rotation
    For the fracture rotation, you'd lose 1 GCD to fracture every 30 seconds. For 270 seconds that's 9 fractures or 9 GCDs, leaving us with 99 GCDs out of the 108 compared to the fractureless rotation: 11 fell cleaves.

    Yes, it pushes it back by 1. But if you push it back to the amount it takes to perform a fell cleave combo, you'd lose out on one combo (as stated above)

    Even if we were to consider fracture not being on and the actual timeframe is 350 seconds, rather than 270 seconds, it's still 9 fractures within 350 seconds. Meaning it's still one full combo you've spend on fracture, rather than on gaining stacks for Fell Cleave.
    (0)

  8. #18
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I'll try and do this simply then. Going to ignore the Maim debuff as that affects everything equally, and just go with SE for now. Going to ignore all off-gcd moves and assume just a basic alternation of the two primary combos, with a Fell cleave thrown in every 5 wrath stacks.

    Wall of napkin math incoming, tell me if this is incorrect:

    So, let's take a basic rotation of SE combo (150+190+270 potency) -> Butchers Combo (150 + 200 + 280). That's 4 stacks of wrath, for 610+630, so 1240 potency across six GCDs. Average of 207 potency per GCD without doing any fell cleaves.

    To make the math easy to work with, lets do that pair of combos FIVE times, because 4x5 is 20, so that gives us four Fell Cleaves at 500 potency for every five 1240 potency 6-move combo pairings. (1240x5)+(500x4) = 8200. So that's 8200 basic potency of moves across 34 GCDs. That's now 241 average potency per GCD. All of that is affected by Storms Eye so it becomes boosted by 10% to 265 average potency.

    You can already tell that putting in a Fracture that lasts its entire duration is going to be a DPS increase here, because Fracture is 300 raw potency. Only 100 potency of that is boosted by Storms Eye so that becomes 310 potency. Because this is higher than the average potency of the rotation, it's a DPS increase to use it as much as possible.

    Thus, slipping in a Fracture in a rotation where you JUST use the six basic combo moves and one fell cleave every 5 stacks is definitely a DPS increase provided it ticks enough to get most of its potency out. It's 20 potency per tick for 10 ticks plus 110 initial hit, so to be better than the 265 potency average it needs to tick for at least 8 ticks (24 seconds). This would barely be a DPS increase. 9-10 ticks though would be either a 25 to 45 potency increase every 30 seconds due to the way dot clipping averages out. You'd basically want to use it every FOUR combos with higher skillspeed to guarantee you dont clip too many ticks and make it not worth it.

    HOWEVER - as soon as you start factoring in the use of Infuriate and the extra wrath stacks gained by using Raw Intuition, Vengeance and Berserk, you start raising the average potency of your rotation. In our hypothetical 34 GCD example (which takes over a minute) you're getting four cleaves. If you instead add in an Infuriate and make it a 35 GCD rotation with a fifth fell cleave, you're making it 1.1(8200+500)/35 which is an average 273 potency over 35 GCDs. It would still be a DPS increase to use Fracture here but less of an increase than before.

    Extend the rotation and take into account the extra wrath stacks from berserk and raw int/vengeance and this further narrows the increase, but you're not going to hit an average gcd potency of 310 I believe, as this requires more stacks than you can gain.

    However, it DOES seem that even though Fracture doesnt benefit from SE, it's still a small DPS increase to use - somewhere between 25 and 45 potency every 30 seconds or so depending on skillspeed and where you slip it into the rotation. It becomes more efficient if you don't clip the dot at all but with a small sub-3 second clip it's still a dps increase.

    Whether or not the 25-45 potency increase every 30 seconds is worth the 80 TP cost of the skill along with the risk of the DoT not fully ticking if a boss goes invulnerable or a target dies early is up for debate of course.

    So whilst our maths is somewhat different, I do agree that Fracture in Deliverance is a DPS increase to use even outside of Berserk, provided you dont heavily clip the dot duration.
    (0)
    Last edited by Sapphidia; 09-16-2015 at 01:40 AM.

  9. #19
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Seaninator View Post
    Hello! I've been wondering if I should use Fracture at 60 outside of Berserk
    It does the over amount of dmg over the course of 30 seconds as hitting BB (the ability, not the whole combo) does. In other words, over the course of 30 seconds, Fracture does as more dmg than 1 of our higher damaging abilities.
    (0)

  10. #20
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I've parsed myself a few times in Deliverance
    Either refreshing Fracture each time or only using Fell Cleaves.

    Funnily enough, Fracture refresh won over :/
    (0)

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