Quote Originally Posted by DukeBurden View Post
RNG is a necessary evil for video games. It's a gate that extends the life of content. You can either roll the dice and take the chance OR they can make you earn it... by saying after 100 clears, you're guaranteed a drop.
I disagree with that. They could instead use a system of average. That way you could atleast work towards your goal consistently.
Which is your idea of ''after 100 clears your guaranteed a drop''.


If something has a 10% drop chance, then after a 100 kills you should be at or near 10 drops, as simple as that. Not 5-20. (50%-200%)