Quote Originally Posted by Lemuria View Post
We crafters craft for one reason. To make stuff for crafting. It's a circular cycle. There's no benefit whatsoever to crafting for Disciples of War, since the gear is outdated before it's even earned. Yoshida's reasons are as stupid as the concept of crafting for crafting's sake. There's absolutely no reason why certain items couldn't be bind on craft, nor any reason why such items couldn't be unsealed similar to FFXI abjuration items. For all the time and effort put into building a meaningful crafting system, they're sure eager to stamp on any embers that might become a lingering flame.

Surely I can't be the only one who wants some meaningful progression? I enjoy crafting as a casual excercise. If I'm working hardcore to get to those high end crafts, you can be damned certain I want to see some benefits out of it. Not the pitiful returns we're currently being offered.
I'm glad to see someone else has reached this conclusion. Crafting is propped up almost entirely by other crafters who have not yet seen how little being at the top really has to offer them. In truth the game could run just fine without us, leves and quests offer all you need to get into a dungeon with better gear than any of us can make. That Legendary hammer you just got will never forge you anything worth wearing into the final battle. The reason items like that hammer sell is because there is nothing else to spend gil on anyways so why not. Same with glamour. I feel like a legendary carpenter who lost his job and now is mass producing shelving for walmart.