Quote Originally Posted by Silverbane View Post
It's a video game. What has "practical use" in a video game? I guess that's subjective.
You're answering in rhetoric. Stop pretending not to understand what someone means by 'practical', it's not some mystery definition of the word, it's a very clearly defined descriptor.

We crafters craft for one reason. To make stuff for crafting. It's a circular cycle. There's no benefit whatsoever to crafting for Disciples of War, since the gear is outdated before it's even earned. Yoshida's reasons are as stupid as the concept of crafting for crafting's sake. There's absolutely no reason why certain items couldn't be bind on craft, nor any reason why such items couldn't be unsealed similar to FFXI abjuration items. For all the time and effort put into building a meaningful crafting system, they're sure eager to stamp on any embers that might become a lingering flame.

And what do we crafters get for our troubles? Walls. They're eager to throw constant barriers in our path towards reaching higher crafting skill levels, but there's no true reward for overcoming those barriers. We get a couple of extra recipes, but most of them are worthless. Our ultimate aim is really to craft our high level tools, but by the time we reach that level there's little point to having them.

Surely I can't be the only one who wants some meaningful progression? I enjoy crafting as a casual excercise. If I'm working hardcore to get to those high end crafts, you can be damned certain I want to see some benefits out of it. Not the pitiful returns we're currently being offered.