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  1. #1
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    Quote Originally Posted by Iagainsti View Post
    Back on point, I have not gotten a crafter to 60, even when I had my 50s, I used them for desynth and not much else, but the actual system and minigame that is crafting is by far superior to any other crafting I've seen in other games.
    Yeah, the actual crafting system in the game is great. The problem is the excessive grind in obtaining mats and crafting gear that was added for the sole purpose of pleasing the small minority of players that want the rest of the playerbase driven away from crafting so they're forced to buy their stuff.
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  2. #2
    Player Iagainsti's Avatar
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    Iagainsti Kilamanjiro
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    Zalera
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    Marauder Lv 60
    Quote Originally Posted by Gilthas View Post
    Yeah, the actual crafting system in the game is great. The problem is the excessive grind in obtaining mats and crafting gear that was added for the sole purpose of pleasing the small minority of players that want the rest of the playerbase driven away from crafting so they're forced to buy their stuff.
    It's actually protecting the playerbase from those who would do nothing but craft for 100s of hours (RMT). by locking scrips behind a weekly number, you allow the whole playerbase to advance at the same pace, instead of 10% at the top, and everyone else trying to catch up or disposing of the idea and just buying what they want from the 10%.
    (1)

  3. #3
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    Silverbane's Avatar
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    Z'nnah Silverbane
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    Halicarnassus
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    Sage Lv 100
    Quote Originally Posted by Iagainsti View Post
    It's actually protecting the playerbase from those who would do nothing but craft for 100s of hours (RMT).
    It also protects my continued employment by limiting the temptation to gather and craft instead of working for a living. I work from home on my own schedule, so it's a real danger.
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  4. #4
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    Quote Originally Posted by Iagainsti View Post
    It's actually protecting the playerbase from those who would do nothing but craft for 100s of hours (RMT). by locking scrips behind a weekly number, you allow the whole playerbase to advance at the same pace, instead of 10% at the top, and everyone else trying to catch up or disposing of the idea and just buying what they want from the 10%.
    No it isn't. Making items rare is what's forcing players to get them from the MB. Take that out of the equation and it doesn't matter what the gilsellers do because players have the option of crafting items themselves.

    Not to mention that the current inflated economy actually gives gilsellers more customers.

    Quote Originally Posted by Silverbane View Post
    It also protects my continued employment by limiting the temptation to gather and craft instead of working for a living. I work from home on my own schedule, so it's a real danger.
    Lol, that's a really craptastic argument to defend this system.

    I guess you could argue that the system also protects my job, as its killing all the enjoyment I have from the game and making me not log-in.

    Quote Originally Posted by Silverbane View Post
    Given how little of the L51+ gear you can craft are of use to anyone but crafters, and the easy availablity of L51-59 gear from vendors and scrip/tomestones, that doesn't make a lot of sense to me. One complaint about 3.0 crafting is that the DoW/DoM classes don't need crafted items. And for things like foods and potions, the L51+ stuff isn't that much better (and does not sell as well) as the L50- stuff.
    Quests only give you gear the first time you complete them. People leveling 2nd, 3rd or more jobs will make use of crafted gear. Greedy DoH love to pretend that you can't make gil off of level 51-60 DoW/DoM gear, yet reality proves otherwise. I certainly made a lot of gil just selling quest rewards. Plenty of them sold for 200k.

    As for DoW and DoM not being forced to get gear from the MB, that's actually the only saving grace of this crappy system and unless they bring DoH/DoL back to reasonable levels, I hope that never changes. Catering to greedy players and the inflated MB has ruined DoL and DoH, they need to be kept away from DoW and DoM progression. Though given that the relic quest is coming in 3.1, they're likely to tie them to the MB like they did with the 2.0 relics for Novus and up.
    (4)
    Last edited by Gilthas; 09-18-2015 at 03:13 AM.

  5. #5
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    Silverbane's Avatar
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    Z'nnah Silverbane
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    Halicarnassus
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    Sage Lv 100
    Quote Originally Posted by Gilthas View Post
    I guess you could argue that the system also protects my job, as its killing all the enjoyment I have from the game and making me not log-in.
    Now if only it could keep you from wasting time on the forums ...
    (1)

  6. #6
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    Quote Originally Posted by Silverbane View Post
    Now if only it could keep you from wasting time on the forums ...
    Ah yes. I also wish when players like you started complaining about having too much competition on the MB when ARR was released that you guys had left too.

    The game would be a lot more fun nowadays.
    (1)

  7. #7
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    Silverbane's Avatar
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    Z'nnah Silverbane
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    Halicarnassus
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    Sage Lv 100
    Quote Originally Posted by Gilthas View Post
    Ah yes. I also wish when players like you started complaining about having too much competition on the MB when ARR was released that you guys had left too.
    Another complainer who resorts to wholey-fabricated personal attacks on people who disagree with them ... tsk tsk.

    A "player like me" has never and would never complain about competition on the MB because I don't care much about gil. As long as I have enough for repairs and teleports, I am fine, everything else I can gather or make for myself (except fish, for which I rely on my wife). I craft because I enjoy crafting, not to become a gagillionaire. So I don't mind that end-game crafting is no longer a gil-minting machine for a small number of crafters. I was never in that company anyway.
    (2)

  8. #8
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    Lemuria's Avatar
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    Lemuria Glitterhands
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    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Silverbane View Post
    I craft because I enjoy crafting, not to become a gagillionaire. So I don't mind that end-game crafting is no longer a gil-minting machine for a small number of crafters. I was never in that company anyway.
    You kind of contradict your own point here. I too enjoy crafting, but the current system forces you to jump through a LOT of hoops just to get to that stage. If you're not a millionaire already, you have to gather all of the ingredients yourself which requires a LOT more work, most of which has nothing to do with the actual crafting. If you ARE a millionaire, your argument is moot.

    Honestly, for me I was shocked just to discover that the requirements for the level 60 class quests often require you to have the level 3 recipe book, and a rather excessive amount of rare materials and high stats just to craft the items needed. You can't simply craft for the fun of it when these silly restrictions are in place. Without high level HQ gear and some extensive melds, you can't even get close to the first tier.

    This was the same issue I had when they introduced 3-star and 4-star level 50 crafting, and it sucks. I have no qualms with them adding barriers, but they set the bar incredibly high. It's not a smooth curve as it should be, but a giant leap. They gave us meaningless specializations which I've never found a use for, and our level 60 crafting skill can only be utilized with a consumable item.

    It's a horrible, and unjustifiable system. You simply can't defend it.
    (7)

  9. #9
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    Quote Originally Posted by Silverbane View Post
    Another complainer who resorts to wholey-fabricated personal attacks on people who disagree with them ... tsk tsk.

    A "player like me" has never and would never complain about competition on the MB because I don't care much about gil. As long as I have enough for repairs and teleports, I am fine, everything else I can gather or make for myself (except fish, for which I rely on my wife). I craft because I enjoy crafting, not to become a gagillionaire. So I don't mind that end-game crafting is no longer a gil-minting machine for a small number of crafters. I was never in that company anyway.
    Guess what? I also craft because I enjoy crafting (and gathering) not because I want to make gil.

    And that's why I'm complaining about the current system, because it's designed to force people to get supplies through the MB.

    You're not a greedy crafter that wants to push everyone else out of crafting so they can jack up prices on the MB? Good for you! Now if only you stopped defending a system that forces most of the playerbase out of DoH and DoL because of ridiculous grindwalls and let everyone else have fun too.
    (0)

  10. #10
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    Silverbane's Avatar
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    Z'nnah Silverbane
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    Halicarnassus
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    Quote Originally Posted by Gilthas View Post
    The problem is ... crafting gear that was added for the sole purpose of pleasing the small minority of players that want the rest of the playerbase driven away from crafting so they're forced to buy their stuff.
    Given how little of the L51+ gear you can craft are of use to anyone but crafters, and the easy availablity of L51-59 gear from vendors and scrip/tomestones, that doesn't make a lot of sense to me. One complaint about 3.0 crafting is that the DoW/DoM classes don't need crafted items. And for things like foods and potions, the L51+ stuff isn't that much better (and does not sell as well) as the L50- stuff.
    (0)