
I never said a 100% success rate reclaim is what's needed, but there are many ways to solve this. It IS a problem even if you blindly defend it as it currently stands.Yeah, what crafting lacks is a way to do 100% success-rate Reclaim by pulling the Ethernet cable out of the back of your gaming system, that's what's wrong with it -- not.
However, I have read that people can contact customer support to get their mats back if they DC during a craft. Ever try that?
Customer Service do not refund anything in this case.


How many times has a player lost a craft because of a DC? You don't have any idea how often this occurs system-wide, do you?
So saying it is a problem is well and good, but whether it is a problem worth the devs spending their finite time on, instead of on, say, new content, you don't have any clue at all about, do you?
I get that you are unhappy with the system. But I don't care, because I like it the way it is and don't want it changed into what you seem to want it to be.
Last edited by Silverbane; 09-18-2015 at 01:40 AM.

The fact that it can affect someone, anyone at any time makes it a problem. This is something the developers could fix in a matter of hours.How many times has a player lost a craft because of a DC? You don't have any idea how often this occurs system-wide, do you?
So saying it is a problem is well and good, but whether it is a problem worth the devs spending their finite time on, instead of on, say, new content, you don't have any clue at all about, do you?
I get that you are unhappy with the system. But I don't care, because I like it the way it is and don't want it changed into what you seem to want it to be.
I don't do battle content at all but I like the fact that there is little variety in dungeons and that people get bored or frustrated with it. I like it and I want it to stay that way forever, because I like bad game design.
That is literally what you said, I'm just using the above sentence to show how ridiculous your statement is, by using a different scenario.


Now you're just making things up, it seems. MMO databases are complex and tricksy. Either you are unaware of this fact, or you are ignoring it (and hoping your readers do as well) because it is inconvenient. Either way, your statement is not credible.
You entertain the conceit that since you don't like crafting, it is "boring", "frustrating," "bad." My wife and I are enjoying it, and that trumps your conceits.
That said: SE has metrics. They know (or can know) who is running favor nodes and how often. They know who is crafting, what they are crafting, and how often they DC when crafting. They'll figure out from those metrics what's working and what needs adjusting or fixing. They don't need your advice, especially given your apparent ignorance of MMO coding realities.

I'm aware of the complexity that come with MMO's, but the solution is incredibly simple, so simple in fact I'm surprised even someone like you can't figure it out.Now you're just making things up, it seems. MMO databases are complex and tricksy. Either you are unaware of this fact, or you are ignoring it (and hoping your readers do as well) because it is inconvenient. Either way, your statement is not credible.
You entertain the conceit that since you don't like crafting, it is "boring", "frustrating," "bad." My wife and I are enjoying it, and that trumps your conceits.
But it's not like I can convince someone who loves the system so much they'd enjoy gathering 3 hours a week and loosing all of that in a single DC every week of the remainder of this year. I suppose if that happened to you (however unlikely), you would write a love letter to Square commending them on how amazing it was to loose months of hard work in hours.
Last edited by DarthBuzzer; 09-18-2015 at 02:57 AM.


After 20+ years as a senior Computers and Systems Engineer doing R&D at a couple of Fortune 100 companies, I find your attempt to use personal insults as a smokescreen nothing but amusing. I'm calling your bluff.
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