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スレッド: Crafting is fun!

  1. #61
    Player
    DarthBuzzer's Avatar
    登録日
    2015/04/11
    投稿
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    錬金術師 Lv 70
    Quote 引用元:TheUltimate3 投稿を閲覧
    Curious, beyond what I can gather is the pain of having a weekly cap on scripts, what actually is wrong with crafting now?

    Gathering from what I understand is just a pain in the arse because Favors aren't rewarding or something. (Please correct me if I'm wrong).
    1. 3 hours of 100% RNG based boring gathering for 10 minutes of crafting
    2. Everything is weekly capped.
    3. There are no useful items to craft.
    4. Reusing same models over again, no new glamours.
    5. The 2 star market is dead on all servers.
    6. No anti-DC measurements in place, you can loose a week of work in 1 DC.
    (5)

  2. #62
    Player
    Silverbane's Avatar
    登録日
    2015/02/26
    投稿
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    賢者 Lv 100
    Quote 引用元:DarthBuzzer 投稿を閲覧
    6. No anti-DC measurements in place, you can loose a week of work in 1 DC.
    Yeah, what crafting lacks is a way to do 100% success-rate Reclaim by pulling the Ethernet cable out of the back of your gaming system, that's what's wrong with it -- not.

    However, I have read that people can contact customer support to get their mats back if they DC during a craft. Ever try that?
    (2)

  3. #63
    Player
    DarthBuzzer's Avatar
    登録日
    2015/04/11
    投稿
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    錬金術師 Lv 70
    Quote 引用元:Silverbane 投稿を閲覧
    Yeah, what crafting lacks is a way to do 100% success-rate Reclaim by pulling the Ethernet cable out of the back of your gaming system, that's what's wrong with it -- not.

    However, I have read that people can contact customer support to get their mats back if they DC during a craft. Ever try that?
    I never said a 100% success rate reclaim is what's needed, but there are many ways to solve this. It IS a problem even if you blindly defend it as it currently stands.

    Customer Service do not refund anything in this case.
    (2)

  4. #64
    Player
    TheUltimate3's Avatar
    登録日
    2014/01/10
    投稿
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    白魔道士 Lv 80
    Quote 引用元:DarthBuzzer 投稿を閲覧
    snip
    1. Was that the favors thing I was hearing about? Beyond that, if one where to go out and get materials themselves and that takes a while, doesn't that beat buying said materials off the MB?
    2. What exactly is capped weekly? Does crafting an item have an actual cooldown or is it the materials that are capped?
    3. Actually a issue, but one I both understand and sympathize with. I understand crafters want to make items worth a damn, but I also know requiring a crafter when the prices tend to be hat on arse benefits nobody but the crafter.
    4. Also a concern, but to me seems more of a case that will change as the expansion goes on. Time will tell.
    5. I assume this has to do with Point 3.
    6. Probably should, but considering the constant hell that is Server Space, I wouldn't know how to do so.
    (0)

  5. #65
    Player Iagainsti's Avatar
    登録日
    2014/04/28
    Location
    Ultimecia's Castle
    投稿
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    斧術士 Lv 60
    Quote 引用元:Alexander_Dragonfang 投稿を閲覧
    Again wrong.

    Objectively speaking, when you have, way over too many members of the community NOT enjoying your content, is cause you messed up and your content is OBJECTIVELY BAD even if someone likes it, as for example, there is people that likes to be abused, its fun for them, but the act of abusing is still objectively bad.
    I don't believe you comprehend the definition of objective. Where is your mounds of data and empirical evidence stating your claim, because banking your claim on "comments on the internet" or "the opinions of a few diehard crafters" is actually subjective.

    Back on point, I have not gotten a crafter to 60, even when I had my 50s, I used them for desynth and not much else, but the actual system and minigame that is crafting is by far superior to any other crafting I've seen in other games.
    (1)

  6. #66
    Player
    Elim's Avatar
    登録日
    2013/09/08
    投稿
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    剣術士 Lv 50
    Quote 引用元:Silverbane 投稿を閲覧
    Yeah, what crafting lacks is a way to do 100% success-rate Reclaim by pulling the Ethernet cable out of the back of your gaming system, that's what's wrong with it -- not.

    However, I have read that people can contact customer support to get their mats back if they DC during a craft. Ever try that?
    How about being able to re-log and still be mid-craft? You wont lose your mats, or have them all returned, only the progress you made towards your craft will be saved. No cheating the system, but nothing will be lost either. Not sure if it's possible but it's an idea.
    (0)

  7. #67
    Player
    Silverbane's Avatar
    登録日
    2015/02/26
    投稿
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    賢者 Lv 100
    Quote 引用元:DarthBuzzer 投稿を閲覧
    It IS a problem even if you blindly defend it as it currently stands.
    How many times has a player lost a craft because of a DC? You don't have any idea how often this occurs system-wide, do you?

    So saying it is a problem is well and good, but whether it is a problem worth the devs spending their finite time on, instead of on, say, new content, you don't have any clue at all about, do you?

    I get that you are unhappy with the system. But I don't care, because I like it the way it is and don't want it changed into what you seem to want it to be.
    (1)
    2015/09/18 01:40; Silverbane が最後に編集

  8. #68
    Player

    登録日
    2012/12/15
    投稿
    1,132
    Quote 引用元:Iagainsti 投稿を閲覧
    Back on point, I have not gotten a crafter to 60, even when I had my 50s, I used them for desynth and not much else, but the actual system and minigame that is crafting is by far superior to any other crafting I've seen in other games.
    Yeah, the actual crafting system in the game is great. The problem is the excessive grind in obtaining mats and crafting gear that was added for the sole purpose of pleasing the small minority of players that want the rest of the playerbase driven away from crafting so they're forced to buy their stuff.
    (0)

  9. #69
    Player
    DarthBuzzer's Avatar
    登録日
    2015/04/11
    投稿
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    錬金術師 Lv 70
    Quote 引用元:Silverbane 投稿を閲覧
    How many times has a player lost a craft because of a DC? You don't have any idea how often this occurs system-wide, do you?

    So saying it is a problem is well and good, but whether it is a problem worth the devs spending their finite time on, instead of on, say, new content, you don't have any clue at all about, do you?

    I get that you are unhappy with the system. But I don't care, because I like it the way it is and don't want it changed into what you seem to want it to be.
    The fact that it can affect someone, anyone at any time makes it a problem. This is something the developers could fix in a matter of hours.

    I don't do battle content at all but I like the fact that there is little variety in dungeons and that people get bored or frustrated with it. I like it and I want it to stay that way forever, because I like bad game design.

    That is literally what you said, I'm just using the above sentence to show how ridiculous your statement is, by using a different scenario.
    (2)

  10. #70
    Player
    Silverbane's Avatar
    登録日
    2015/02/26
    投稿
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    賢者 Lv 100
    Quote 引用元:DarthBuzzer 投稿を閲覧
    The fact that it can affect someone, anyone at any time makes it a problem. This is something the developers could fix in a matter of hours.
    Now you're just making things up, it seems. MMO databases are complex and tricksy. Either you are unaware of this fact, or you are ignoring it (and hoping your readers do as well) because it is inconvenient. Either way, your statement is not credible.

    You entertain the conceit that since you don't like crafting, it is "boring", "frustrating," "bad." My wife and I are enjoying it, and that trumps your conceits.

    That said: SE has metrics. They know (or can know) who is running favor nodes and how often. They know who is crafting, what they are crafting, and how often they DC when crafting. They'll figure out from those metrics what's working and what needs adjusting or fixing. They don't need your advice, especially given your apparent ignorance of MMO coding realities.
    (0)

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