Quote Originally Posted by Silverbane View Post
This is provably incorrect. I'm enjoying 3.0 gathering and crafting. Whether I am speed-gathering for Favor mats or rolling the dice in a 2-star craft, I am having fun. And thank goodness there's a scrip cap, or my IRL job might be at risk.

Therefore 3.0 crafting is subjectively going good, from my point of view. And like spicy food, if something is subjectively good to some and subjectively bad to others, then it is impossible for it to be objectively good or bad.

Sure, 3.0 crafting is different from 2.0 crafting, like habanero chili peppers are different from green peppers, so people who liked one might not like the other. But it's just a matter of taste, not of objective good or bad.
Again wrong.

Objectively speaking, when you have, way over too many members of the community NOT enjoying your content, is cause you messed up and your content is OBJECTIVELY BAD even if someone likes it, as for example, there is people that likes to be abused, its fun for them, but the act of abusing is still objectively bad.

One "i like thread" and a few persons like yourself doesn`t even weight against the several tens of threads on all laguages across all data servers and all the craftsmen and woman dissapointed and even whole guilds (be it FC or LSs) of crafters going down thanks to the changes of 3.0 ... It`s a bad system, 3.0 was a bad change, if you enjoy it, good for you, but is still, objectively speaking, for the way grater (by landslide) mayority of crafters who doesn`t like it is a terrible system that needs changes, a full 180º turn if you ask me, this whole concept of killing omni-crafting by forcing interdependence is a mess.

If you have people, diehard mastercrafters droping their main activity because of a patch, said patch is bad.

Exactly like bad raid content makes raiders to leave and drop the games.