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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Fun? Sure. The actual process of crafting is probably one of the best I've seen, actually.

    Heavensward? OK. Red Scrips annoy me for the same reason any weekly cap annoys me, but I'm fine with the extra material requirements and scarcity of materials; Actually gives all the Gil I've made purpose. A Realm Reborn suffered, very early on, from materials basically being worthless. I'm glad the Specialist system will eventually kill Omnicrafting, since Omnicrafting was just harming this games economy. Why would I ever buy anything when I can produce everything myself? The moment you have a House in this game, your Gil loses all of its value. There is simply nothing to buy, when you can make everything yourself. Heavensward is fixing that, and I'm glad.

    Crafting, though? Still disappointed that it's ultimate purpose is nothing more than a Glamour Vendor... Nothing you make in this game has any staying power (outside the crafting/gathering equipment, that is), and that disappoints me greatly (because I didn't level Blacksmith to make the ultimate potato peeling knife, I leveled it to make the ultimate swords and lances). Why does something like the Relic questline have to be shoved on a NPC crafter? Wouldn't it have been so much better if actual crafters were forging those Relics? Gear versions, too? It really isn't very hard to get around the whole "We don't want people buying raid gear" issue. I could make something that gets replaced easily by raid gear, but a drop from the raid lets you upgrade that gear, or even better, add a "Request Synthesis" option so I can do the upgrading, rather than trading to another NPC... Oh look, relevant crafted gear that is locked behind a raid... That wasn't hard at all...
    (2)
    Last edited by Nalien; 09-16-2015 at 09:10 PM.