Results 1 to 10 of 114

Hybrid View

  1. #1
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Silverbane View Post
    I didn't say anything such thing. Someone said "a crafter can only craft two or three items a week." That's incorrect, and you know it.
    That's exactly what you said. Just because something is technically possible doesn't mean it's feasible, and buying mats every single week at current prices isn't feasible.

    Quote Originally Posted by Silverbane View Post
    Then why are you doing it?

    If you expected crafting to be a license to print gil, and are unhappy because it did not turn out that way, I have no sympathy for you. The easy mega-gil are gone, at least until 3.1, and good riddance.

    It's a game, not a job, you should play it because it's fun. So craft because you enjoy crafting, or don't bother.
    You have reading comprehension issues, given that you don't understand half of the complaints in this thread. We want to craft without spending hours of mind-numbing gathering to do so. The reason why gil plays such an important factor to that is because if you're buying mats, you need a way to recover the expenditures. Ask anyone on Ultros who has tried competing with me on the MB and they'll tell you I'm a MB fiend. I couldn't care less about profit margins, as long as I can keep buying and selling to craft. And don't even bother responding with something stupid like, "just craft white stuff." A monkey could press a macro button and craft those.
    (5)

  2. #2
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lyrinn View Post
    We want to craft without spending hours of mind-numbing gathering to do so.
    And some people want to clear Alexander Savage without having to raid for several hours every week for two+ months. But top-level endgame content is not and should not be for those not willing to put in an extraordinary level of effort.

    Quote Originally Posted by Lyrinn
    buying mats every single week at current prices isn't feasible.
    Your statements about what is feasible seems incongruent with the facts. Some crafters have hundreds of millions of gil. At least one is capped at 999,999,999 gil. For you to allege that it "isn't feasable" for them to buy Favor mats every week is not credible.

    Just yesterday I saw someone soliciting gatherers in the chat in Idylshire, offering to contract with them for supplies of Favor mats. So that proves it's feasible. Maybe not for you, but that's not my concern.
    (2)

  3. #3
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Silverbane View Post
    And some people want to clear Alexander Savage without having to raid for several hours every week for two+ months. But top-level endgame content is not and should not be for those not willing to put in an extraordinary level of effort.
    I craft to craft, not gather. Likewise, I don't raid to do something other than raid. Imagine how happy people would be if you had to grind out MGP for raid gear or something equally irrelevant.

    Your statements about what is feasible seems incongruent with the facts. Some crafters have hundreds of millions of gil. At least one is capped at 999,999,999 gil. For you to allege that it "isn't feasable" for them to buy Favor mats every week is not credible.

    Just yesterday I saw someone soliciting gatherers in the chat in Idylshire, offering to contract with them for supplies of Favor mats. So that proves it's feasible. Maybe not for you, but that's not my concern.
    Go back and read (assuming that's possible for you) my post. I said average player. Of course the 1% can do whatever they want. That doesn't mean there isn't a problem with the current system. Bill Gates can live comfortably regardless of the state of the economy; I guess that means it's perfectly ok and there's nothing wrong if the global economy turns for worse, right?

    Personally, I've dumped over 200 million into these stupid things and honestly don't care to spend more, simply because it's not sustainable. Others I know who have 250+ million and buy mats are only doing so up to a certain point. Again, you're delusional if you think there's nothing wrong here.
    (1)

  4. #4
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Lyrinn View Post
    I craft to craft, not gather. Likewise, I don't raid to do something other than raid. Imagine how happy people would be if you had to grind out MGP for raid gear or something equally irrelevant.
    Yet you don't have to...raiders can make their own potions or buy them. Crafters can gather their own materials or buy them. I like that crafters have to make a choice between spending a significant amount of gil and sit on their butt pushing macros OR gathering the items themselves and then sit on their butt pushing macros.

    It should NEVER be...buy cheap mats and sit on their butt pushing macros (at least to make the top stuff, anyways.) Let's face it, crafting is one of the laziest things you can do in a game - I'm glad SE is moving towards crafters having to make a choice between profit and laziness.
    (2)

  5. #5
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Ayerinn View Post
    Yet you don't have to...raiders can make their own potions or buy them. Crafters can gather their own materials or buy them.
    Technically? Sure. In practice? No.

    So much grind has been added to gathering and crafting that it is no longer feasible for the overwhelming majority of the playerbase to gather and craft their own stuff.

    Quote Originally Posted by DarkB View Post
    Crafting in XIV is one of the worse system ever. There is absolutely no reason to craft because 1) gils are useless (you get handled every piece of gear from dungeons 2) you dont need any piece of crafted gear since you can find those in dungeons.
    The only reason to craft is culinary for food (even tho you could do content without it, but it helps) and alchemy pots (again you could do without it).

    Now the fact that somebody enjoy crafting doesnt mean that the crafting system is well designed.
    It has no meaning really, it could be a stellar system but they completely threw it out of the window with poor choices and very bad develop design. On top of this the market and economy is totally destroyed because HQing stuff that isnt very very high level, is basically 100% which shouldnt be.
    Make it way harder to HQ items, that way the market wont collapse, there shouldnt be any 100% HQ synth.
    Also to make crafters more valuable they should add items that drops from high end raids which you can craft the ultimate gear. This way you would make crafting useful.
    at the moment is just...pots/food. 2/8 crafting classes useful.
    Your logic is actually one of the reasons why gathering and crafting is so bad now, and your suggestions would just make it worse.

    Developers catering to greedy players and only caring about keeping prices on the MB high is what's behind all the grind that was added to the system. Yet you want them to make prices higher and force more of the playerbase to gear up via the MB.

    I'm all for DoH being capable of crafting BiS items, but before that can happen, gathering and crafting have to be brought back to reasonable levels, so players crafting their own gear can become a real option.
    (0)
    Last edited by Gilthas; 09-17-2015 at 02:26 AM.

  6. #6
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Gilthas View Post
    Technically? Sure. In practice? No.

    So much grind has been added to gathering and crafting that it is no longer feasible for the overwhelming majority of the playerbase to gather and craft their own stuff.



    Your logic is actually one of the reasons why gathering and crafting is so bad now, and your suggestions would just make it worse.

    Developers catering to greedy players and only caring about keeping prices on the MB high is what's behind all the grind that was added to the system. Yet you want them to make prices higher and force more of the playerbase to gear up via the MB.

    I'm all for DoH being capable of crafting BiS items, but before that can happen, gathering and crafting have to be brought back to reasonable levels, so players crafting their own gear can become a real option.
    You just threw out to me the word "greedy" when there was no needed. I'm not greedy, i just pointed out how crafting is useless. Whats to be greedy about? If you craft HQ items it should have more value than NQ one, now would you please explain me why in most of the server we are at a point where people undercut each other to the bone and the NQ price sometimes is even higher than the HQ price? Because there is an INSANE flood of those items in the market, since its so easy to HQ that its pointless. Thats all i'm saying, Greedy has no part in this, i'm pointing out a flaw to the system. So pls dont deviate the focus of the topic. Are you seriously complaining about the "grind" to the system? leveling crafts is the most easy thing you can do in game, its blazing fast. What grind you talkin about?

    Im saying 2 simple things here which you totally twisted and didnt understand apparently.
    1) there must be a reason to craft something
    2) if there are HQ items, there must be a value added to that.

    What you mean by "crafting and gathering have to be brought back to reasonable levels"? im not understanding if you are complaining about leveling up craft job, because as i said thats one of the most easy thing to do in game.
    (1)

  7. #7
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by DarkB View Post
    Are you seriously complaining about the "grind" to the system? leveling crafts is the most easy thing you can do in game, its blazing fast. What grind you talkin about?
    The grind was never in leveling up your DoL and DoH, the grind came after you reached 50 (now 60) with getting better gear. The grind comes from getting materials to actually craft stuff.

    Just look at the items you needed to gather and craft for GC daily turn-ins at level 50, and compare them to the stuff you need in Heavensward. And this is just basic stuff. If you don't see how the grind was multiplied by a factor of 3 or more I don't know how to explain it to you.

    Quote Originally Posted by DarkB View Post
    Im saying 2 simple things here which you totally twisted and didnt understand apparently.
    1) there must be a reason to craft something
    2) if there are HQ items, there must be a value added to that.
    There has always been a reason to craft something: using your own gear and items. You don't need to sell stuff for DoL and DoH to have a reason to exist. That's the problem of your logic and the reason why DoL and DoH have been turned to crap.

    Like I said, I'm all for DoH being able to craft BiS gear. But before that can happen, players gathering their own mats and crafting their own gear needs to be a real option. It currently isn't for the overwhelming majority of the playerbase. That's the real problem with DoL and DoH.
    (0)
    Last edited by Gilthas; 09-17-2015 at 02:48 AM.