It's not and compare raider gear progression vs crafter AF is laughable.
It's not and compare raider gear progression vs crafter AF is laughable.
na.finalfantasyxiv.com/lodestone/character/2900509/
I actually love crafting now, 2-star crafts are intense and very satisfying when you HQ knowing one mess up sets you back 12-16 million gil.
No the issue right now is gathering.
They did great with collectables, good system i hope they continue to use it and tune it. But favors are awful, just awful.
For instnace I finally crafted my weaver dreadnought yesterday, it took about 10 minutes to craft it after putting the materials all together.
Gathering the favor mats took two hours, that should not be a thing.
Crafting and Gathering used to be fun. Now it's just an idiotic grind.
And people aren't upset that crafting is difficult (because it isn't), they're upset because it became even more time-consuming than before. I was already unhappy with DoL/DoHs before Heavensward, and the expansion just made everything much worse. It's the main reason why I've barely logged in the past month. The effort required to do something as simple as GC daily turn-ins was multiplied by a factor of 3 or more for no good reason.
Gathering and Crafting should be a fun and relaxing side-activity to gear up your battle classes. Instead it became a full-time job focused on making gil on the MB. I already have a job in real life, when I log into FFXIV I want to have fun.
That's your opinion and that's fine.
But for other people, battle classes are just a fun and relaxing side activity for generating ventures and GC seals that are used to obtain materials for crafting. And gathering, especially fishing, is it's own thing and enjoyable for it's own reasons.
I'm enjoying it all. I get a ton of good entertainment out of my monthly subscription fee, it's a great value.
That's not an accurate assessment of the situation. You can craft more than that, you just have to buy some of mats from other people.
A person with one L60 gatherer and one L60 crafter could earn red scrip from each, gather from favor nodes, buy purified coke/dryad sap/whatever, and sell it to other crafters for a nice income I think. Purified coke has sold for 500K gil apiece on Faerie.
Last edited by Silverbane; 09-16-2015 at 06:21 AM.
How many players can afford to buy favor mats continually at their current prices when the final products themselves don't sell? You're delusional if you think the average player can "just buy mats from other people." I craft 2-3 items per week and that's it. I spend 3 hours gathering just to craft for 20 minutes. If you find that enjoyable, then that's great for you. I and many others don't.
Read as: "I do have lots of free time and im a rich player who can just power its way through the dissaster SE made out of 3.0 crafting".
Crafting as a whole is nice, is interesting and engaging, thinking back at 2.0 and 2.1, crafting was great, rewarding and something worth progressing through. Right now stands as a pointless grind for no real progression at all which is not indepedendent anymore cuz it requieres you to also gather yourself stuff you don`t want to go into backrupcy. In overall, Crafting started great, economy wasn`t the best yes, but still, effort = ward. Today, crafting is horrid, economy still sucks and effort does not match the reward cause there is literally no reward. Aside of being able to craft the i170 pieces for yourself for the advantage of being able to dye and glamour it cause the i180 aren`t dyable... You can`t even cap the i170, and there is nothing you can`t craft on i150 that you can in i170-i180... So... Yeah, crafting.
So it seems like you basically have to enjoy crafting the for the sake of crafting. There is money to be made in... selling gear to other crafters. (Whaaaat?)
I've always thought it extremely strange that they didn't create a more vibrant economy by making a single slot piece be BiS via crafting. Why spend millions on something that isn't even the best to get? Maybe keep the *absolute* best in the bleeding edge tier raid but make that one slot item better than what you can get with the highest tome slot.
IE something like: Bleeding Edge Raid --> The One Item Slot Crafters can make that is end game worthy --> Highest level Tomes --> Gear from Easy raids (Like old CT) --> 2nd Tier Upgraded Tomes (Upgrade Law Gear) --> Rest of Crafting --> Law Gear --> Dungeon gear --> Rest.
It would make it a purposeful outside of consumable to craft. Just my 2 cents here. I started doing a little crafting, was interesting for a short period of time and then looked up on-line what the end game was like. Full stop. Nope nope nope nope nope.
Not even that. No one is buying i170 stuff when you can reach the 2 star stats with red scrip main hand and overmelding i150. The ones who do buy them (extremely few) is more or less to be prepared for something we don`t even know its going to be worth it and braging rights, in fact, people on conditions of buying 2 starts crafting gear is probably in conditions of crafting itself... So no, there is really not even that to make money out.
I didn't say anything such thing. Someone said "a crafter can only craft two or three items a week." That's incorrect, and you know it.
Then why are you doing it?
If you expected crafting to be a license to print gil, and are unhappy because it did not turn out that way, I have no sympathy for you. The easy mega-gil are gone, at least until 3.1, and good riddance.
It's a game, not a job, you should play it because it's fun. So craft because you enjoy crafting, or don't bother.
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