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  1. #11
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    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Iagainsti View Post
    It's actually protecting the playerbase from those who would do nothing but craft for 100s of hours (RMT). by locking scrips behind a weekly number, you allow the whole playerbase to advance at the same pace, instead of 10% at the top, and everyone else trying to catch up or disposing of the idea and just buying what they want from the 10%.
    No it isn't. Making items rare is what's forcing players to get them from the MB. Take that out of the equation and it doesn't matter what the gilsellers do because players have the option of crafting items themselves.

    Not to mention that the current inflated economy actually gives gilsellers more customers.

    Quote Originally Posted by Silverbane View Post
    It also protects my continued employment by limiting the temptation to gather and craft instead of working for a living. I work from home on my own schedule, so it's a real danger.
    Lol, that's a really craptastic argument to defend this system.

    I guess you could argue that the system also protects my job, as its killing all the enjoyment I have from the game and making me not log-in.

    Quote Originally Posted by Silverbane View Post
    Given how little of the L51+ gear you can craft are of use to anyone but crafters, and the easy availablity of L51-59 gear from vendors and scrip/tomestones, that doesn't make a lot of sense to me. One complaint about 3.0 crafting is that the DoW/DoM classes don't need crafted items. And for things like foods and potions, the L51+ stuff isn't that much better (and does not sell as well) as the L50- stuff.
    Quests only give you gear the first time you complete them. People leveling 2nd, 3rd or more jobs will make use of crafted gear. Greedy DoH love to pretend that you can't make gil off of level 51-60 DoW/DoM gear, yet reality proves otherwise. I certainly made a lot of gil just selling quest rewards. Plenty of them sold for 200k.

    As for DoW and DoM not being forced to get gear from the MB, that's actually the only saving grace of this crappy system and unless they bring DoH/DoL back to reasonable levels, I hope that never changes. Catering to greedy players and the inflated MB has ruined DoL and DoH, they need to be kept away from DoW and DoM progression. Though given that the relic quest is coming in 3.1, they're likely to tie them to the MB like they did with the 2.0 relics for Novus and up.
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    Last edited by Gilthas; 09-18-2015 at 03:13 AM.