

This is true of all games: none of them are fun for everyone. Which makes statements about them being "poorly designed" (except from the standpoint of the quality and efficiency of the software as software) purely subjective, and not much more meaningful than saying "it is not what I want."
Well, "you can't please all of the people all of the time." -- John Lydgate


But you can objectively tell when things are going good or wrong.This is true of all games: none of them are fun for everyone. Which makes statements about them being "poorly designed" (except from the standpoint of the quality and efficiency of the software as software) purely subjective, and not much more meaningful than saying "it is not what I want."
Well, "you can't please all of the people all of the time." -- John Lydgate
And 3.0 crafting is absolutely clearly going wrong, the vast mayority of crafters, whole crafting linkshells across all servers in all datacenters have said so. People like the OP are not even a number to consider compared to the ammount of people who isn`t enjoying crafting in its current state.
3.0 red scrips, forced gathering and useless end game are all, objectibly, bad.



This is true. However, ARR crafting *did* please me (and others) and 3.0 crafting no longer pleases us. We're not crazy for wishing things were different, especially if crafting was something about the game we once really enjoyed but no longer do because of the overhaul.
Totally agree. The system in lace is it's own minigame, and that's how crafting should be. I was blown away with the system coming from FFXI #fml #facewestonafullmoonforfire. Desynthesizing ? Auto synth! /cheer /fireworks. This is coming from a casual crafter also though, I make my money desynthing dungeon loot but the system is still amazing.I just wanted to say the devs did a good job with the crafting system. It's one of the most comprehensive and fun crafting I have seen in any video game. Even better than Star Ocean 3 which had awesome crafting.
I know lots of people upset that crafting is a little more difficult then they were expecting, but I think the highest star items should be fairly difficult to make. You can get roughly 2-3 pieces of gear each week, which seems more than fair seeing as combat jobs need 2 weeks just for 1 piece.
It reminds me months ago many crafters suggested high-level content bosses only drop mats,
so forcing the players "interact" with crafters to craft their gears... ^^;
Curious, beyond what I can gather is the pain of having a weekly cap on scripts, what actually is wrong with crafting now?
Gathering from what I understand is just a pain in the arse because Favors aren't rewarding or something. (Please correct me if I'm wrong).

1. 3 hours of 100% RNG based boring gathering for 10 minutes of crafting
2. Everything is weekly capped.
3. There are no useful items to craft.
4. Reusing same models over again, no new glamours.
5. The 2 star market is dead on all servers.
6. No anti-DC measurements in place, you can loose a week of work in 1 DC.


Yeah, what crafting lacks is a way to do 100% success-rate Reclaim by pulling the Ethernet cable out of the back of your gaming system, that's what's wrong with it -- not.
However, I have read that people can contact customer support to get their mats back if they DC during a craft. Ever try that?

I never said a 100% success rate reclaim is what's needed, but there are many ways to solve this. It IS a problem even if you blindly defend it as it currently stands.Yeah, what crafting lacks is a way to do 100% success-rate Reclaim by pulling the Ethernet cable out of the back of your gaming system, that's what's wrong with it -- not.
However, I have read that people can contact customer support to get their mats back if they DC during a craft. Ever try that?
Customer Service do not refund anything in this case.
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