So it seems like you basically have to enjoy crafting the for the sake of crafting. There is money to be made in... selling gear to other crafters. (Whaaaat?)

I've always thought it extremely strange that they didn't create a more vibrant economy by making a single slot piece be BiS via crafting. Why spend millions on something that isn't even the best to get? Maybe keep the *absolute* best in the bleeding edge tier raid but make that one slot item better than what you can get with the highest tome slot.

IE something like: Bleeding Edge Raid --> The One Item Slot Crafters can make that is end game worthy --> Highest level Tomes --> Gear from Easy raids (Like old CT) --> 2nd Tier Upgraded Tomes (Upgrade Law Gear) --> Rest of Crafting --> Law Gear --> Dungeon gear --> Rest.

It would make it a purposeful outside of consumable to craft. Just my 2 cents here. I started doing a little crafting, was interesting for a short period of time and then looked up on-line what the end game was like. Full stop. Nope nope nope nope nope.