The animation lock is good, it creates a more challenging game, where players don't just spam 1-2 abilities over and over. It actually requires you to think and create your own ability rotation system to maximize your current job. Perfect example of this new challenge is on ifrit battle. If your a dps class for example spamming your abilities mindlessly you will die, cause ifrit will cast his ground attack and you will get stuck in animation thus not having enough time to move out of the way, solution is to think, use your noodle, as in yes use abilities but when ifrits window opens up for ground attack, don't spam your abilities but build your tp with auto attack, than when ifrit does his ground attack , you can move out of the way cause your not stuck in animation, than run back and burst damage using your tp. People just need to adjust, the game is not meant to be easy, boring spam spam ability type game......