Start out slowly. While healer damage outside of Cleric Stance borders on a waste of MP with the current differences between Intelligence and Mind, it might be reassuring to do something like setting up DoTs and throwing in a few filler nukes outside of Cleric Stance. This way, you get to gauge how much damage the tank and/or group can take before you need to begin healing without feeling the pressure of remembering to turn off Cleric Stance.
Once you're comfortable with that, begin using Cleric Stance to set up your DoTs instead, then switch out and watch how the situation unfolds. Just as an example, simply knowing that the Phantom Ray always performs two Double Sever after the super AoE (usual cones+tons of circles) will greatly affect how comfortable you are with stance dancing. Extend Cleric Stance uptime with some filler nukes as you grow more accustomed to the damage flow, and watch your DPS beats the dirty Bard into the ground (and they aren't even singing Foe Requiem for you. Aren't you awesome?)!
After that point, I feel it's more or less time to just get used to it, while adapting to the situation and encounter in question.Sometimes you get groups that suck which makes stance dancing more dangerous than usual, while other times you'll get excellent runs where you barely have to heal at all. Some bosses make stance dancing difficult, some barely have any dangerous mechanics at all.
Anyway, that's how I learned how to healer DPS. I'd DoT things up without Cleric Stance early on as I got used to healing, and sooner or later I began using them with Cleric Stance up, before switching out of it and begin healing the group. At the same time I'd observe the encounter and see what skills did what and slowly learn when it was safe to squeeze in some more Aero. Circa Wanderer's Palace (dear lord, some DPS were awful at AoEing, talk about rough introduction) I was a full fledged Holy spamming stance dancing machine.![]()



Sometimes you get groups that suck which makes stance dancing more dangerous than usual, while other times you'll get excellent runs where you barely have to heal at all. Some bosses make stance dancing difficult, some barely have any dangerous mechanics at all.
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