In the Two Years that FFXIV has been out since it's re-launch, one thing that has kind of been gnawing at me is how all of the content keeps following the same formula:
Dungeons:
Trash => Boss 1 => Trash => Boss 2 => Trash => Boss 3 => End
Primals:
Rotation 1 => Rotation 2 => Add Phase (Kill all or you wipe) => Final Rotation (If not dead after 2 to 3 cycles you wipe)
Alliance Content (Based off 2.0):
Trash room 1 => Boss 1 => Trash room 2 => Boss 2 => Trash Room 3 => Boss 3 => Final Boss
Raids (The Binding Coil and Alexander):
-1 out of the 4 turns will probably be like Turn 4 in BCoB or Turn 2 in Alex
Turn 1: Trash and or Mini Boss => Boss
Turn 2: Trash and or Mini Boss => Boss
Turn 3: Trash and or just Boss
Turn 4: Boss
All newer content thus far continues to follows the same linear format, which is fine after the first clear but, because Character progression heavily relies on farming these instances multiple times between patches, it just feels so stagnant.
I know when the Devs create the content, it’s all geared towards all players being able to clear and experience the content without the hassle, which, again, is fine after the first time. But after that first time, I feel that there could be much more to Dungeons, Trials, and Raids, than the same beat played on a loop.
DUNGEONS
After clearing the dungeon in it's original design, there could be a lot more to the Instance then just a repeated endeavor. And they don't all have to be:
Start ________________ Boss______________ Boss_____________ Final Boss/End
1.) A dungeon Instance could be like BCoB Turn4 or Alexander A2 where you have to deal with waves of Mobs: Some of which could equal in strength of A and B Rank mobs from hunts, while having accesses to other Mechanics that help in managing Crowd Control. It Could take Place in an elevator shaft, or in a Coliseum (how awesome would it be if you could go into the Halitali Coliseum and Fight off Waves of Monsters, all leading to a Reigning champion Boss of the week???)
2.) Future Dungeons could also be multi-Faceted. Having Multiple passages ways leading to different boss/ story scenarios, with puzzles and objectives that aren't required to clear but doing so includes some sort of prize or bonus? They could be Weekly or Daily objectives picked up from NPCs. which could also help alleviate parties bickering about which path to go down or which objectives they want to undertake. and if you DF them. have a message pop up that says: "Some mysterious occurrence is taking place in path (A, B, or C) Perhaps you should investigate..." (Bonus for doing so 25 Tombstone/seals rewarded upon completion)
3.)You Know how in some games, after expelling the "Bad Element" out of an Area, New Monsters move in and inhabit the Zone? Kind of like how in Brayflox Hard the Illuminati Goblins invaded, and in The Wanderer's Palace Hard the Mamool Ja took over? What if after Clearing the Dungeon once, a new inhabitance entered the Instance, but this time the Dungeon was open to exploration, without following the traditional map out? Mobs that are similar to A and B Ranks; some that drop rare items or mats exclusive to their respective Instances. And Since the "Bad Element" is gone, Gatherers could also enter these Instances and farm resources exclusive to the Instance... (Since Players can now solo que in all Lvl 50 Instances in the 2.x series... something like this should be possible right?)
4.) Kind of tacked on to the Concept specified in #3 but.... Levequest.... but for inside dungeons... Just Saying
TRIALS:
Every now and again the Devs really step outside the box when it comes to the Trial Battles. Steps of Faith being by far the most Distinguished. I really hope that after select groups within the FFXIV Playerbased moaned and groaned about not being able to clear this and play Heavensward, that it doesn't deter the Devs from trying something like that again. Hell, Bismark even adapted some of that SoF edge, Since the last phase is literally "Hurry up and beat Bismark before he destroys the Island!" Trials, especially Extreme Primals, could be much more then just, Memorizing the order of Rotation and Circular Arenas. Crazy ass fights like Good King Moogle Mog are welcomed challenges in my book.
Another thing that I think would be interesting is a weekly challenge. Primarily for Extreme Primals. Where you Start off with Ifrit, the first Primal Challenge, and then fight all of the primals back to back in order of appearance in the game with some kind of bonus at the end.
Alliance Raids:
One Concept that I posted a while back was that, since Alliances are a mix up of three groups, perhaps one day there could be a Raid that Involves Each group traversing down their own path way encountering bosses and unlocking passages that allows the other groups to progress. I believe I used FFVI's Phoenix Cave and Kefka's tower as an example of this..
The Same suggestions specified in Dungeons could also apply to future Alliance Content...
*Leve Quest For Alliances in Raids... Just Saying
*Also.... S Ranks Everywhere!!!!
Raids:
This would primarily apply to something like Alexander Normal, since The Binding Coil is Split up throughout Eorzea (or it could work if you use a little imagination). But I think there should be a Weekly challenge where you start off at the first tier and Gradually work your way towards the final boss. No breaks or backing out. you just go from one right into the next. I think that way it helps with some of the disjointedness of these raids especially after being put into the DF. You can still get tombs after each Boss clear but the real rewards come at the end. Bonuses rewarded if your party doesn't wipe and perhaps another bonus if you complete before a certain time... it would be even more intense when the Final raid tier is implemented
These are My suggestions.... Feel free to add yours![]()