Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player
    Zorafin's Avatar
    Join Date
    Sep 2015
    Posts
    96
    Character
    Levia Waterborne
    World
    Sargatanas
    Main Class
    Gladiator Lv 70

    Roulettes need some work.

    After hitting 60, it seems like every player is stuck grinding the same two dungeons every day. If they miss more than one day a week, they'll be behind on esoterics unless they make up for it by some much slower method. It's also boring, and promotes burnout, since neither dungeon is challenging with our current gear level and are run roughly every other day for months.

    Beyond that, there is content in the game that new players will not be able to see because they're no longer current. Nobody is running raids anymore, because they're slow ways of getting outdated gear. Same for Coil, which I wasn't willing to invest time into when it was current and now can't find a party to clear it for the story. EX primals are saved from this because of the mounts that drop, but King Mog is difficult to farm and consequentially his crafted gear is getting more rare and more expensive.

    So, to promote diversity in a capped player's playstyle, combat burnout, and to make outdated content relevant again, I suggest more roulettes become available. Here are some examples I would love to see.

    Raid Roulette: Chooses from any non-current 24 man raid. At the moment, we only have three: Labyrinth of the Ancients, Syrcus Tower, and World of Darkness. At the moment, it's a beyond 30 minute wait for any role to get into, because nobody is running them. Anyone who wants to go through the questline for it, farm glamour gear, or hunt the Onion Knight card, will be unable to because of this. Adding this roulette will allow them to do this, along with give max level players challenging content to grind as an option to cap their weekly esoterics.
    Because of the length of each raid, I suggest a high payout, but a low reset time. I suggest at least 150 esoterics, with a one week lockout.

    Extreme Roulette: Chooses from any non-current 8-man trial of great difficulty. This includes extreme primals, and the Coils. Adding this will allow new players to clear quests stuck in their journal, by giving them skilled players to party with. And it will, again, allow max leveled players challenging content to play as an alternative to expert dungeons.
    Because of the high skill needed to complete these trials, I suggest it only be available to people who have already cleared all the trials selectable through this roulette. And because of how difficult it would be to unlock, and the difficulty of the trials, it would offer a large payout. I suggest at least 50 esoterics per roulette, with a daily lockout.

    Random Roulette: Selects any duty not in extreme or raid roulette. Specifically, I want this because of the difficulty finding a party for Hildebrad trails, and the last couple guildhests. This would be redundant if trial roulette still required unlocking all trials to run, and if guildhest roulette was a viable source of exp past 40. But honestly, the thought of being able to do all content and being paid with the best gear seems great to me. And since the other roulettes are kind of useless now, and would burn me out too quickly if they were all useful, I think this is a better solution.

    Remove Main Scenario Roulette: It's been, two years since this was released? And still, only two dungeons are selectable with it. At best, players are going to be spamming this every day for its reward, causing burnout. At worst, everyone will ignore it, causing it to waste space in the roulette menu. Neither are desirable outcomes. Remove these dungeons from this list, and add them to another roulette slot. Random Roulette or High Level roulette seem like good options.
    Ideally it would be converted to a solo dungeon, all things considered. The newbie experience is completely ruined as it is now, and the high level player experience is beyond ruined. Nobody enjoys running this. So any work done to it is an improvement.
    (7)

  2. #2
    Player
    Andy22's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Andy Pandyy
    World
    Shiva
    Main Class
    Gladiator Lv 60
    Its not a new problem, but i was hoping a big company like SE had some tricks to partially solve this problem. Instead its like playing any other MMO that had a level jump + expansion. Up until 50 i did run every dungeon 1 or 2 times and enjoyed the progression. At 50 i basically could run all the outdated content or jump right into the 50-60 progression. The problem was that all lvl50 content has no real motivating factor for me, since i don't like the story presentation to say the least. So i jumped into HW and so far enjoyed the content up until lvl 59. Like OP noted i know that the next step is the LAW grinding, if you are into gear progression and that there are 2 dungeons i have access too.

    I really wish the old lvl 50 content would provide some mechanism for upgrade-able ilvl130->170 stuff, so its more rewarding to play through it. I also wish there would be more diverse LAW sources or other forms of none raid endgame gearing.

    As a tank i also had no reason/incentive to-do any of the Roulettes at 50+, since the Poetics and GC marks had no real value at this point. I would run more Roulettes if there would be some meaningful incentive at least. I always see tanks in need and would run Roulette dungeons/trials at a much higher rate if there would be a comparable reward to HW quests or 55-59 dungeons, but atm it feels like a waste of time.

    PS: On a sidenote i don't understand the decision to make HW quest hand out HQ crafted equipment, which makes the whole point of some crafting profession rather questionable at this tier?
    (0)
    Last edited by Andy22; 09-14-2015 at 04:39 PM.

  3. #3
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    They should also raise the tomes for savage raid back to 40 per turn (like it was in BCoB). Actually with clearing 2 turns you are still 15 tomes behind an expert roulette. Thats a stupid number. Clearing 2 turns should replace one expert roulette.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #4
    Player
    DawnCharis's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Dawn Charis
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I second all of this
    (0)

  5. #5
    Player
    MentheusDreyar's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    121
    Character
    Mentheus Dreyar
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    If you're grinding the same two EX dungeons then go do something else? Alot of things award Eso tomes, personally im capped by Thursday at the latest doing 2 EX roulettes and doing PVP... only time i bother after that is to help my FC members by lending them my tank queue time. As of right now im sitting at just less than 300 eso tomes after a single EX roulette and a few hours of PVP with my LS. If i feel like it i can cap my eso tomes tonight, a day after reset with no real "grind" involved and i get to Rank up to boot.

    As for the roulette's:

    Raid Roulette: This is fine and all until you keep ending up in LOTA with people who don't know what to do.. I and probably many others wouldn't bother queuing for this after awhile just to more than likely end up quitting and eating a lock out...

    Extreme Roulette: Considering i don't bother with Trial roulette anymore because people can't seem to do the EASIER versions of Primals (if i even get primals, mostly fail parties at Steps of Faith and Chrystallis), i wouldn't queue for this either.. The requirement to complete it to unlock the roulette is pointless too because of Unsynced runs people can just get carried through.. I mean.. i had someone in i190 gear who had clearly done Levi EX before and had NO IDEA what to do :L as long as people can get carried through the EX trials i wouldn't bother wasting time with this either...

    Random Roulette: Could be a good idea if people are desperate to do the odd trials like Hildebrand, but chances are we won't get those kinds of trials and will be shoved into something easy with lv synced players... Not really against this one, but i wouldn't do it personally, i'd just ask my FC for help clearing things like hildebrand or throw up a PF if not.

    Main Scenario: I doubt they can convert these dungeons into a solo experience without ruining the actual experience of reaching the end of the main story line, it would involve re-doing cutscenes and removing parts of the dungeons just for the sake of it which is a waste of time and resources for SE. Without this "specific" roulette there'd be far less people running these for the new players, but as of right now its still doing its job in getting enough people into these instances to get new players through. Besides you trying fight Ultima Weapon solo and see how it works out
    (0)

  6. #6
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I'd like to see something implemented to promote variety in general. I can't even stand using leveling roulette after a few days of nothing but Tam-Tara and Copperbell.
    (0)

  7. #7
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by FunkYeahDragons View Post
    I'd like to see something implemented to promote variety in general. I can't even stand using leveling roulette after a few days of nothing but Tam-Tara and Copperbell.
    Tam-Terrible and Copperhell... some fun.

    They could just up the rewards for running the DRs we already have... For dps if you have to sit in a queue for 30 minutes there is pretty much no chance of you choosing anything by EX since they give by far the most eso.
    (1)

  8. #8
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    There are stretches of days where the only dungeons I get for Leveling are Dzemael Darkhold and Aurum Vale, and those two are almost never worth the time investment with completely random groups, since wipes are relatively common in them compared to the other choices. I'd like to see individual duties have a specific roulette bonus. This could apply to certain Trials as well, as the time differential between them varies pretty wildly. If Steps and Chrysalis granted a larger bonus than Garuda, people might be more likely to stick around.
    (0)

  9. #9
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Pretty much the only roulettes i use are ex, high ( only if leveling a job ) low lvl ( for exp only) trial (for exp) and guildhest. I've never really bothered with MSQ roulette due to the annoying and long runs. While the 2 ex dungeons are quite repetitive, that and alex are the only way i cap. Anything long or difficult or prone to fails due to unskilled players I'm not going to bother with.
    (0)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    "Fixing" Roulette woudln't do anything, the design of Expert Roulette is not so much the "amount of option" it just allows you to cap Eso quicker and seriously, why complain when you can cap eso in 6 expert roulette runs compared to having to run a dungeon 12-13 times to cap if you didn't rely on roulette? People do honestly ignore that small aspect of it, so what if it isn't Roulette, it still saves you time overall.

    When it comes to lv 50 dungeons though a thought did cross my mind that could perhaps invigorate doing those again, it would moreso be an idea for a 4-man based content that reuses older dungeons to create an "organic" journey of sorts that leads to unique content upon completing.

    I'd call it "Jounrey Mode" it would be designed for 50+ however the last "dungeon/instance" would be lv 60 required to complete.

    Think of it like, you are on a "journey" and the Journey brings you to:
    CopperBell mines HM
    Snowcloak
    Hullbreaker Isle

    You'd have to complete them in that order since the next dungeon wouldn't be revealed til you beat the previous one however there would be unique aspects to doing these dungeons. The "Journey" buff, which could be positive or negative or even neutral.

    With that in mind "Journeys" would only be possible with people on the same server as you again it would be designed as a small FC based content so you have the above and the handicaps could be.

    CopperBell mines (Poisonous Gas) Slowly lose Max HP so speed is key to complete *HP will only go down to 25% Max meaning you could lose 75% of your HP if you aren't fast enough

    Snowcloak (Lunatic Howl) As you progress through dungeon periodically a party member may become confused and attack other members *Being mindful of other members status effects would be key in this and would even occur during boss encounters

    Hullbreaker Isle (Heavy Rain) Status Ailments can't be cured through magic even if member is KOed, meaning that if a person is inflicted with a Status ailment it remains for the rest of the dungeon unless you carry medication to cure it.

    Then after beating those 3 dungeons you would gain access to unique content that leads you to a final Destination to obtain unique gear etc etc. But basically the idea would be revitalizing older content in a way that doesn't add to much but just enough to reinvigorate challenge and keep players on their toes with a reward at the end that's worth it.
    (0)

Page 1 of 2 1 2 LastLast