Hey guys,

I am a fan of the monk but something that always kept me from enjoying the full concept of the monk is the following: when in combat, the stepping stance that he does when standing idle is most... uncomfortable to me.

I know that the monk is the embodiment of strenght and agility but is battle stance is for me a bit too springy. Shouldn't monk rather be the immovable mountain who strike true and hard? I am sorry but when I think about the FF monk I always think about thoses from FF Tactics (praise this game!)

However, I just want to know what you guys think about this. I mean, it's always a bit strange during a cinematic, everyone opt for a serious fighting pose and I am there dancing on place....

Do you think SE should make a new battle stance animation for the monk? A mean, a dancing stance for a pugilist is ok since he's new to the concept of martial art, but monk should be more stoic. A good example is the rogue/nunja running animation evolution.

Discuss