Having a sort of aoe dodging thing would be good, perhaps using different visual effects throughout the fight, making people aware that there is more AOEs than just the orange one.
Oh, and a "Coincounter" style one too.
You'd think so, but some tanks simply just don't stop the 1-2-3. I'm usually able to pull it off most tanks regardless because I tend to provoke when I have a primed Butchers Block, but other tanks may not be ready for that. Not the new tanks fault, it's certainly the one who needs to know how to stop generating enmity for just a moment.
http://king.canadane.com
One with a tank swapping mechanic. You would be surprised how many don't know how to do it or do it well.
DPS checks are not mechanics. Barring that, they have a lvl 30 guild heist that does what you want (by adding a mechanic). Enemies will infinitely respawn until you kill the main boss. And failure to extinguish the blue flames will make the fight harder.I'm not sure if it counts as a "mechanic", but please add both long term DPS checks (enrage) and quick bursts of DPS as those mechanics are used both in Bismarck and Ravana, and to a somewhat average-high standard. Before people were overgeared they tended to have trouble with those.
Don't forget "More Than A Feeler", it almost does the same thing because the longer you let the 'boss' hang around the more Rotten Jam you have to cope with, plus you have to be selective in which bubbles you burst, and how you do it since a mis-used AE will cause more Rotten Jam to spread around...
Not sure I have any posts left in my posting limit today, so I'll add this here;
I'm not sure what will help, people don't know how (or bother) to stack properly in HM primals, so although there is content out there that teaches things like stacking, people are so hell bent on ignoring mechanics these days that they might as well remove them.
Last edited by Kosmos992k; 10-08-2015 at 07:14 AM.
That is why I stated that it may not be a mechanic at the start of my post, and please, you know that doesn't achieve what I'm asking for "to a somewhat average-high standard". That does not prepare people for BisEX/RavEX, a rotation at level 30 which consists of but a few buttons is vastly different than one at level 60. It should be a forced level sync. down to i200/i210 (depending on whenever it's implemented) with different medals similar to that of WoW's proving grounds that vary based off of the class. Bronze = 800 DPS, Silver = 1000 DPS Gold = 1200+, throw an exclusive mount or something on a Platinum level if need be. Make it more than a dummy fight, with mechanics you have to perform and AoEs to dodge, you get the idea.
For example, there should really be more dodge mechanics and stacking mechanics. These seems to be the worst problems in the General raid community.Hey everyone,
While we currently have no plans to add new guildhest content, we may be able to add content where players can learn and practice difficult mechanics so they are more familiarized in end-game content through the upcoming Beginner's Hall (tentative name). So we would like to hear from you what kind of mechanics you would like to practice in these areas.
Please note that the content for Beginner's Hall hasn't been finalized yet, therefore, we cannot promise if these can be implemented for this; however, we'll definitely use your feedback and suggestions when making future considerations.
The point is that people are asking for guildheists (full with descriptions) that already exist. Unless they are not optional, then the people who actually need to do them still won't do them. That being said, it's clear that a lot of people in the topic haven't even done some of the guildheists, otherwise they'd realize that they guildheists already cover what they are asking. Such as this one:That is why I stated that it may not be a mechanic at the start of my post, and please, you know that doesn't achieve what I'm asking for "to a somewhat average-high standard". That does not prepare people for BisEX/RavEX, a rotation at level 30 which consists of but a few buttons is vastly different than one at level 60. It should be a forced level sync. down to i200/i210 (depending on whenever it's implemented) with different medals similar to that of WoW's proving grounds that vary based off of the class. Bronze = 800 DPS, Silver = 1000 DPS Gold = 1200+, throw an exclusive mount or something on a Platinum level if need be. Make it more than a dummy fight, with mechanics you have to perform and AoEs to dodge, you get the idea.
There are 3 guildheists already that are nothing but dodging. Particularly, the goblin one (Flicking sticks and taking names), the bomb one (Long live the queen), and the voidsent one (Shadow and claw). Another person in this thread also asked for a guild heists where there are allow of debuffs to remove, this exists in the sylph one (Alls well that ends in the well).
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