I remember this idea I believe was first used in a community rep response to a very heated and large in-game parser debate. I could be remembering this wrong, but I believe this idea spawned from the fact that some people want an in-game parse and others are scared a tool like that will be used to alienate and discriminate against lower DPS in content that doesn't need it (read: Expert Roulettes and stuff, we all know all too well how these threads usually go whether you're an advocate of them or not). This was offered as some kind of medium between the two, and was initially supposed to be an "arena" (I guess..) where you could go to improve your rotations (read: some kind of solo DPS gauge) and practice mechanics in content. This was also mentioned to help Tanks understand Enmity, how it works, and what does/does not affect it, and some stuff for healers prioritizing heals and managing MPs and such.
But honestly, with the DPS tool being applied to training dummies, maybe this will just be flat mechanics. And as I said above, I don't think SE meant just AoE dodging-tether swapping type mechanics. This is supposed to serve new players learn the fundamentals of their jobs as well. At least, if the vision of it hasn't changed much since inception. This is honestly the first I've heard it mentioned on the forums in a long while. Good to see it's still a thing.

引用して返信





