You are going to use a cheese mechanic just to clear it.
I just don't get why. Doesn't that sort of send the opposite message to SE?_
You are going to use a cheese mechanic just to clear it.
I just don't get why. Doesn't that sort of send the opposite message to SE?_
They use cheese mechanics because they're competing with each other for world first and all is fair in love, war, and raid progression.
World first is done and gone with. Been done for a while now. Server first can still be a thing, though, and it's also because people will always tend to do the thing that makes getting something done easiest. Honestly, it's humanity's basic survival strategy, so it's not surprising to see it in a game as well.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
If this thread spawned of following the other threads around, no one is really asking for harder content, quite the opposite, current raids are either too easy, or extremely hard, the middle ground that was Binding Coil of Bahamut is gone, and instead they basically left binding coil of bahamut savage.
I'm one of those midcore players but i was excited when the first kills came out and was left disappointed. Just wanted to know what others felt.If this thread spawned of following the other threads around, no one is really asking for harder content, quite the opposite, current raids are either too easy, or extremely hard, the middle ground that was Binding Coil of Bahamut is gone, and instead they basically left binding coil of bahamut savage.
If SE saw a problem with the strat people are using they easily could change it so if you don't have the right debuff and you touch an orb it doesn't only kill the 1 person but explodes for raid wide damage.
Like how they didn't like the Titan Tanking Rahmu EX strat and they fixed it right away and made Titan take much more damage.
Last edited by Zumi; 09-14-2015 at 09:42 AM.
Because harder raids means you have to think about how to deal with a mechanic. You are not "cheesing" a mechanic if you are able to think outside the box and deal with it. Other than exploits such as teleporting, it is good that people are finding ways to deal with mechanics that SE wouldn't think of (or else it would've not been possible).
Why wouldn't you do the easiest thing to do either? I'd argue when the "cheese" strat becomes well known, it would be stupid to not use it, if all it carried was benefits (in T2, enrage strat carried the con of having to wait ages, so for this reason IMO it was stupid to use unless you had no static). Time is valuable and in the hardest content you have to do everything you can to try to maximize progression while on a limited time restraint.
Cheese? What cheese? I haven't heard of any way to cheese savage.
they're talking about A4
in savage mode if you don't have the judgement nisi debuff the orbs do like 25k damage
they also put a vulnerability on you even if you have nisi
meaning the mechanics way to do it is spreading nisi around to a bunch of people and each one taking an orb making the aoe healing requirements absolutely ridiculous
since the judgement nisi debuff does a boatload of damage to the point of kind of hard to deal with by itself let alone spread around and the orbs are kind of close together so one person can sometimes get 2 to pop before they die...
Turns out it is far safer and more effective to send out a few people to suicide into the orbs and then res them and use at reduced effectiveness
than it is to: coordinate and deal with spreading nisi A to 3-4 people and nisi B to 3-4 people one at a time as orbs spawn because they need to wait until last second so they aren't propogating high stack versions of it, all of which can no longer get near each other for risk of blowing up or unintentional spreading, and then coordinating each person taking 1 orb in sequence before they speed up, all while the nisi debuff is ticking for massive damage, the tank is taking massive damage, and the orbs popping is doing massive damage
Also aiding in people preferring suicide squads is the server latency issues
I'm sure a great many people have suffered the fate of running back and forth through the orbs in normal mode while they refuse to explode.
now imagine trying to do that in a situation where one orb not exploding in a clear spot means wipe and if the game decides to thing a nisi A and nisi B person are at the same spot they both die.
Japan has very localized servers so it is easier for them to deal with than the rest of the world
Last edited by Nihility; 09-14-2015 at 01:22 PM.
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