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  1. #1
    Player
    RenegadeReaper's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    32
    Character
    Sayo Yo
    World
    Hyperion
    Main Class
    Lancer Lv 60

    Heavensward Problems

    There are a few things that has made this game so incredibly boring that the only times I log in anymore are for raid and capping esoterics. I'm sure I'm not the only person that feels this way, as I've spoken to people with similar views.

    I'll start off with the content. Veteran players have so little to do that it's a joke.
    -Almost all 2.0 content isn't worth doing unless you're running it to get some glamour you missed, in which case it only takes a couple of runs to grab because of undersized parties.
    -The golden's saucers content has run its course as well, with only select rewards feeling like actual rewards.
    -Gathering and crafting content isn't fun, at least not to the majority, and even so it comes back to logging in to cap scripts.
    -Airship voyages are just another retainer venture with different items, not adding anything special to the table. A single person can craft all of the components and upgrades, and even if you split it up among players, it's just crafting, which isn't really enjoyable to begin with.
    -Classes have lost their unique touch. Having every class use positionals is very silly. While dragoon has the most variety out of the melee classes, ninja and monk are far too similar. Melee classes all come down to: Keep up dots, refresh class specific buffs, follow positionals in-between. Mudras are supposed to give ninja class diversity but instead of getting an update to that we've gained duality, dream within a dream, and emnity skills. Basically they gave us filler instead of continuing upon our uniqueness. On the other hand we have MCH and BRDs which are now BLMs 3.0. Why make ranged classes sit stationary? Sure, it makes it harder to pull maximum damage, but when you have a class like summoner who can still utilize most their mobility and still pull high numbers, there's absolutely no reason for bards and monks to play almost exactly the same and be forced to sit stationary.

    TL;DR:Summoner currently stands as the most unique dps class in the game, while the other dps jobs just feel like slightly differentiating clones of each other.

    -Lack of new dungeons and trials has the game being left in a ghost town.
    /You have 3 new trials (technically 5, but they're just amped up versions of previous trials.)
    /You have only 2 viable dungeons to run for esoterics. This has mad me procrastinate to the very last second to cap esoterics as a feeling of dread washes over me just thinking about it. The only way I felt this way in 2.0 was when Sastasha HM was in the expert rotation, I really don't need to say more on that. Announcements of only 2 new dungeons means this pattern will continue and this is disheartening.

    While quality over quantity is usually better, if there's hardly any content, the quality of the content does not make up for the lack of content.

    /Like 2.0 suffered, you have very little variety for dungeons to run to level with. This makes leveling far more tedious as not only are you having to run the initial dungeons starting from 28 (Haukke Manor) that we've had to run since the beginning of 2.0 as well as having to run the new dungeons far more than we ever had to do in 2.0 due to the exponential growth in the experience cap. This wouldn't be a problem, but we're not given sufficient alternatives to level our battle classes. While crafters and gatherers can grind out their levels, or do a small amount of leves to gain levels quickly, battle classes are left with leves that barely give us any exp, spread out and unrewarding fates, or doing very limited sidequests that give barebone exp to begin with. The hunting log was a fantastic feature, which not only gave a decent amount of exp, it was a breath of fresh air from running the same dungeons and grinding the same fates over and over.
    There's no reason it should be so hard to hit level 60 on an alt class. I had tried out every class except for one in 2.0, but now I feel like it's too much work.

    TL;DR Leveling alts is now far more tedious and no longer gives the feeling of being able to easily try out all of the classes.

    /There's one last thing I would like to point out about the raid content. It's got nothing to do with balancing or anything like that. (Though I would like to note that fights like Alexander Savage 3 should be bug tested more as it's quite buggy.)
    During coil, you had the sense of adventure, as you progressed through each turn, you got closer to the mysteries of the coil. Each week you were fighting for not only gear, but to see what happens next. During Final Coil most of us were excited as we were stuck on T12, to see who exactly would be the final boss.
    Alexander has done the exact opposite. You've released a very easy version of raid, letting us all clear in one day, ripping that sense of wonder out of our hands.

    All in all I've not really wanted to play this game, but it's not all been bad. I've enjoyed lots of the new glamour. I loved the new developments in the story. The new mounts and even chocobo armor are pretty awesome. The hunts for the most part look cool. Some of the new fate bosses look excellent. There were plenty of areas in the new world that I enjoy visiting as well.

    All these things are nice, but it's not really long lasting content, and at this rate I don't think I'll be inclined to purchase future expansions and will eventually drop my sub.

    If there's anything you felt I missed or simply have a problem with something I've said, please feel free to say anything you'd like.
    (3)
    Last edited by RenegadeReaper; 09-13-2015 at 04:32 PM.

  2. #2
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    InB4 all the others who will say it...Did you really have to start yet another thread on exactly the same topic as a couple other threads?
    (3)
    Last edited by T2teddy; 09-13-2015 at 05:12 PM.

  3. #3
    Player
    DarkLiriel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    145
    Character
    Asuna Bluerose
    World
    Balmung
    Main Class
    Summoner Lv 80
    While I can agree with the majority of what you say, jobs need more diversity, more dungeons need to be added
    I don't agree with the alexander raid, because yes, we got 4 turns right away, but that's not the entire raid. There will be more raid content for alexander, that much has already been stated. We'll see a similar rundown of what we did in 2.x, where every other major patch will release more content, as we're getting Void Ark in 3.1 for the first 3.x 24 man.
    (0)

  4. #4
    Player
    RenegadeReaper's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    32
    Character
    Sayo Yo
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by DarkLiriel View Post
    While I can agree with the majority of what you say, jobs need more diversity, more dungeons need to be added
    I don't agree with the alexander raid, because yes, we got 4 turns right away, but that's not the entire raid. There will be more raid content for alexander, that much has already been stated. We'll see a similar rundown of what we did in 2.x, where every other major patch will release more content, as we're getting Void Ark in 3.1 for the first 3.x 24 man.
    I wasn't saying that we needed more. I was saying that they released the normal mode first and then the savage mode so all of the sense of mystery and adventure was taken out of it. I just hope they do something different in future content to give the feeling that coil had, where you were on your toes to see what the next boss was, instead of all of it just being easily blasted through in a day.
    (0)

  5. #5
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Pretty much agree with the OP here.

    The jobs are bland and not well designed to start, 3.0 just decided to make most of them play the same and use the same gimmicks (positionals/keep up a buff/caster).

    And so much content is recycled it's not even funny. Plus a severe lack of mid-core content with an extreme jump between Alex Normal to Savage, has just killed the game for me. And don't even get me started on how heavily scripted the fights are, I mean no fight ever should have infographics that break down every attack the boss uses in the exact order to the very second (seriously look it up for A1/3S). THAT is not fun.

    Just found out my last friend who was still playing canceled his sub, and I've followed suit. I guess here's to hoping they actually do something new in 4.0? :/
    (0)

  6. #6
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kaonis View Post
    Just found out my last friend who was still playing canceled his sub, and I've followed suit. I guess here's to hoping they actually do something new in 4.0? :/
    Well I guess everyone who unsubs NOW, at the beginning of this expansion, is going to have a fun time catching up on all the remaining expansion content which will be implemented over the next year.
    (1)

  7. #7
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RenegadeReaper View Post
    I wasn't saying that we needed more. I was saying that they released the normal mode first and then the savage mode so all of the sense of mystery and adventure was taken out of it. I just hope they do something different in future content to give the feeling that coil had, where you were on your toes to see what the next boss was, instead of all of it just being easily blasted through in a day.
    Alexander Normal was released because the majority of players were asking for a coil story mode. Alexander Normal was good idea becuase its bad practice to lock story behind the hardest content if anything the hardsest mode in a game is reserved for players who just want to experience a challenge.
    (0)

  8. #8
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RenegadeReaper View Post
    Things and stuff.
    I understand the want and need to have more content, but 3.0 is still in its infancy. Give it till 3.1, and if things aren't improved by then, then make your case again. But in reality, this is going to happen regardless. What exactly are you looking for to make you want to log into the game besides Raid and tome capping, because it already sounds like you're ready to unsub, and maybe thats what you need to do, take a break and come back when theres more new stuff.
    (0)

  9. #9
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Ok

    First off the main problem with the lack of content is because level cap was raised from 50-60. They need to put in stuff to level to 60.

    Second.

    Quote Originally Posted by Nyghtmarerobu View Post
    maybe thats what you need to do, take a break and come back when theres more new stuff.
    People for the love of god stop using this excuse comments like these do not help your only defending the lack of content instead of spit balling solutions (what dose spit balling mean???) your telling people to take a break.


    Third.

    Quote Originally Posted by Akiza View Post
    Alexander Normal was released because the majority of players were asking for a coil story mode. Alexander Normal was good idea becuase its bad practice to lock story behind the hardest content if anything the hardsest mode in a game is reserved for players who just want to experience a challenge.

    No it was a waste of time and resources. Not to mention that they made it so you need the story gear set to have a chance at savage. And I'm sure I know why that is. To funnel people into duty finder to force people to help with said story.


    Forth. And boy are people going to flame on this.

    I see the fact that they gave more levels to crafting and gathering and giving them more to do as a reason that battle content is lacking. Cause gota give them stuff to do.
    (1)
    Last edited by Dererk; 09-18-2015 at 12:07 AM.

  10. #10
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dererk View Post
    People for the love of god stop using this excuse comments like these do not help your only defending the lack of content instead of spit balling solutions (what dose spit balling mean???) your telling people to take a break.
    Whoa calm down there. Its not an excuse, I don't have a problem logging in, and finding things to do. It is -YOUR- problem. I gather, I craft, I help my friends and FC, farm my tomes, farm my scripts, do my roulettes, and level my jobs. I have ALOT to do. Maybe you should look for more aspects of the game you enjoy, rather than coming here with no real suggestions, just complaints.
    (0)

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