So we all know that Paladins are having some issues right now. Our DPS (and thus, our enmity) are in trouble. And there have been a half dozen threads from different people giving their ideas on what could "fix" Paladins, as it were. Not one to let other people have the fun, I thought to contribute.In any case, I do hope we hear from SE about the PLD problems soon. I've never seen a forum in so much agreement about something, so I'd like to think that they aren't blind. But nevertheless, we shall see what 3.1 brings.
- Double the Potency of Flash: During 1-30, Flash is one of the most potent abilities that a tank can use, and will easily set that tank well above the enmity generated by others in the group. But as DPS got more powerful, Flash...didn't. It got neutered through no fault of its own, and I think that needs to be fixed. Doubling (or maybe 1.5x) would suffice.
- Shorten Circle of Scorn's Recast Timer to 15s: Let it be something we can constantly have up. The enmity generated through this attack and subsequent DoT are life-saving in high-AoE groups (I'm looking at BLM and SMN here).
- Double Shield Slam Potency or Remove from GCD: Maybe not double potency, but it needs to be off GCD if it's going to be worth using. The mitigation gain from Pacification is minimal and situational, and it's a net DPS loss with its current potency. But doubling the potency and/or pulling it off the GCD would make it much more useful.


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