Quote Originally Posted by Kitano123 View Post
None of your examples are of emergent gameplay they are all intentional designed mechanics.
Virus does not adhere to my example because it can be used anytime and is. Emergent would be if it was only good to counter a move real time.

While you can apply things before hand. There are not many things that are done to counter something in the moment.

Yes stuns,heavy and other debuffs are in game. Unfortunately, anything worthwhile fighting resist it like the plague, so combat resorts to just dodge and attack.

Take most dungeons, people say dodge the red, almost never do you hear stun the monster right before or as the red comes.

Defensive cooldowns.
There a few mmos out there that handle real time stuff just fine.

My examples are emergent gameplay because you are given tools to solve problems on a one for one basis as opposed to how it is now which is X skill works in most all circumstances regardless of what the enemy is doing.