I understand where OP is coming from, but the mechanical expression of every job is unlikely to change. Everything is tuned in a way to preserve balance--or attempt to preserve balance--among roles. True emergent play would necessarily throw balance out the window, or subject us to an endless barrage of "fixes" in a vain attempt to strike a balance.
While all our cookies may be cut from the same dough, this doesn't mean there is no room for creativity:
These are only a few examples - FFXIV is quite rich with creative solutions to game challenges that don't necessarily depend on job abilities. I would say almost every dungeon boss has some "trick" that only reveals itself through manipulation of their gimmick or environment.
The closest we could come to OP's version of emergent gameplay would be PvP.



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