I play using a controller and I like the feel of battle better without command queuing of any sort.
Either with a controller or without, you'd have to be crazy not to like queuing up actions. By not having queuing, the effective delay between actions is increased, because you can't do another action until the client knows the first one is finished, then you have to send it to the server, so at a minimum, there is a <your ping>ms gap between the last action and the next, and the delay usually ends up being longer because you are incapable of anticipating the end of an action perfectly.

To the layperson: The removal of this feature slows down combat, making it an ironic move considering they want combat to be more fast paced.