I'm guessing this was messing up animations since you would start a new one before the last one finished and this was a quick way to fix it. I'm really hating it too but i think i got somewhat used it now, just makes combat a lot slower.
If that indeed is the reason I hope this is a "quick fix" and they will fix it properly at a later date so we can have the queue back.
I can play without it and it is not really a game breaking factor for me personally, but it really makes the battles feel a bit more clunky and slow. They improved the battle speed and reduced the lag problems by a lot, but with this decision they took a step in the wrong direction.
O well, we will see.
Sorry in advance if someone already mentioned this, but: I find it particularily troublesome when it comes to casting Siphon MP on a dead target. As it were, I could queue it after my final attack, but now it's quite hard to get it timed correctly. If I am too fast, the spell doesn't get activated. If I am too slow, the target is no longer available. :/
I am hoping it was only removed because it was glitching something else they added (e.g. the ability to use some actions while in passive mode.) Maybe they just didn't have enough time to debug it for 1.19, so they just took it out in favor of a requested mechanic. I do hope the developers understand that, while not essential (people *will* adapt), it is quite beneficial; and they will attempt to reinstate it, if possible.
The command /sigh does not exist.
You can always just press the button (or click on) to use Siphon MP, then tab through targets until you can target the dead body and then hit enter/confirm. That's how I generally use Siphon MP, anyways. I rarely tried to queue up the spell after my last one because sometimes my spells would resist which would annoy me. D:Sorry in advance if someone already mentioned this, but: I find it particularily troublesome when it comes to casting Siphon MP on a dead target. As it were, I could queue it after my final attack, but now it's quite hard to get it timed correctly. If I am too fast, the spell doesn't get activated. If I am too slow, the target is no longer available. :/
Unless you were just saying it's annoying because you have to do this extra step now in which, ignore this post. :P
But yeah, overall, I want the queuing option back. It's incredibly annoying now.![]()
There is no longer any rhythm to combat. It is sputtered button mashing without the promise that the action you intend to trigger will actually go off. Even when my character has completed the previous action and that actions button was no longer grayed out the next intended action wasn't registering when I first pushed it, it took 2-3 clicks to get it to go.
HOW THE HELL does that improve combat? It's ridiculous, between it and SE elevating crafts to the status of the makers of the best gear in game what's the point in doing either raid? What's the point of doing and combat right now, people may as well all just work on crafting jobs because it's the only thing that matters right now.
Last edited by Rowe; 10-10-2011 at 09:26 AM.
um...ya... this is BS right now.
Awesome way Dev team to piss off mages and players in general
by making us completly frustarted trying to heal / cast magic etc.
two words... idiotic change!
- Noomy
I used to be Noomy...then i took shiva's Hail Storm to my knee...
Well actually, I haven't tried that. It is indeed more cumbersome than to queue it, but since that's no longer an option anyway, and trying to time the spell often fails, I might well try it. Thanks!You can always just press the button (or click on) to use Siphon MP, then tab through targets until you can target the dead body and then hit enter/confirm. That's how I generally use Siphon MP, anyways. I rarely tried to queue up the spell after my last one because sometimes my spells would resist which would annoy me. D:
Unless you were just saying it's annoying because you have to do this extra step now in which, ignore this post. :P![]()
Some fool I am. ^^ It was actually easier. Can't believe I haven't done it before.
I'm thinking it may have something to do with the removal of the battle regimen, since it too was a queing system the two may have been tied together. So taking out one meant taking out the other.
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