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  1. #21
    Player
    Nekokami's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    19
    Character
    Neko Okami
    World
    Cerberus
    Main Class
    Botanist Lv 50
    There is only two things we need.

    Something to tell us "Hey you can cast your next spell" and a cast bar that does not have a mind of it's own and has nothing at all to do with what you are casting.

    I NEVER take note of the cast bar anymore, there is no need for it since it does not tell you how long a spell is going to take to cast because of a number of bugs nor does it say correctly when a spell is finished casting.
    (8)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I noticed this and am finding it rather annoying that I have to wait for a spell to completely finish before I can do anything else.

    It is also quite annoying that the casting bar doesn't work half the time.
    (4)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    26
    Please add command queuing back into the game. Its removal makes combat more frustrating as you have to time your next action perfectly if you want to perform them as quickly as possible. If you are too early you have to wait a moment to find out or suffer cancellation of the spell.

    The old way was certainly better. It was easier for a player to use, and compensated for the lag inherent in the game.
    (6)

  4. #24
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I have to disagree. I play using a controller and I like the feel of battle better without command queuing of any sort. I like it that my actions and spells begin as soon as I enter the command. It makes combat feel much smoother to me. I don't get locked into spell or ability chains; everything I do is an immediate reaction to the current state of the battle.

    Rather than a return to queuing, I think it would be better if abilities were temporarily grayed out while performing an action or spell animation. That way it would be easier to know when you can cast, and you would know if you had entered a command too early. Maybe they can't do that right now, since you have to hit the spell button twice to cancel casting. Once they implement ESC key and jump button spell canceling, however, they would probably be able to make that kind of a change.

    Optimally, lag in battle needs to be reduced. I feel like the dev team has made progress, but there's still a ways to go. I have faith in this dev team, though. The force is strong in young Yoshida.
    (0)

  5. #25
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I play using a controller and I like the feel of battle better without command queuing of any sort.
    Either with a controller or without, you'd have to be crazy not to like queuing up actions. By not having queuing, the effective delay between actions is increased, because you can't do another action until the client knows the first one is finished, then you have to send it to the server, so at a minimum, there is a <your ping>ms gap between the last action and the next, and the delay usually ends up being longer because you are incapable of anticipating the end of an action perfectly.

    To the layperson: The removal of this feature slows down combat, making it an ironic move considering they want combat to be more fast paced.
    (3)

  6. #26
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    This is just more proof that SE doesn't know what the hell they're doing.
    (5)

  7. #27
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Maiandra View Post
    The fact is, FFXIV will never be a "twitch" game because Final Fantasy is not a "twitch" game. Lag doesn't enter into it.
    Hate to nitpick, but there was an example of having to be twitchy to play: Getting Lulu's ultimate weapon in FF10. I failed that so many times I simply gave up because I didn't have the mental patience to do that 100+ times in a row.
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Twitch in a Square game: Getting the 100 Super Jump hits in a single use of the ability in Super Mario RPG- Now THAT's twitch. The timing of the button presses change midway through, so it's really hard to pull it off...
    (0)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    SE. Please let us queue only onr ability. Magic or not. I dont ask for a big queue but one will be great for jobs for sure.

    When actvate an action, magic or ability, the animation start and you start to thng what to use imediatly before... So just let us queue one ability, jusT select the next ability while casting or provokng or makng a ws.

    Ths a "must"!!!
    (0)
    Rise III, Can i have it?

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    the problem is mostly the lag between server and character and having to wait for the animations to complete.
    if those two things were fixed itd be perfect.

    also lets get rid of that pesky sub target... its a bit dated and not very instant.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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