Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 40
  1. #1
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70

    The Ability to Ready a Spell While Casting - Why Was It Removed?

    Hi,

    I'm sorry for my English it's not my native language.

    I'm sure it's not as big problem for most of you as it is for me and mostly mage classes, but since I play Conjurer mainly, and the removal of this feature affected me greatly, I decided to make a post about it.

    The feature which lets you ready the next spell while casting another, was removed in patch 1.19.
    Being able to "register" a spell let me react fast during raids and commit party plans with much more precise timing.

    Since my connection and how far I live from the server, I have some delays commiting actions. The ability to ready spells beforehand, help me bypass slow latency issues like those.

    Let me explain in actual details: When I cast a spell, my casting bar gets to 100% and stay there for 4 seconds (because of lag issue) before the spell happens. Of course that's a latency issue on my side, but the point is that Pre 1.19, I was able to bypass that issue because my next spell would register and start it's cast while I see that 100% full casting bar delay on my screen, and then the animations would catch up.
    Right now I have to wait the 4 second 100% casting bar on each spell I cast, making buffing alone take much longer!

    tl, dr: The big question is why was this feature removed? I never saw anyone annoyed by this and can't think of anything that would make SE remove this... This feature was very useful for me and made my gameplay much more fluid even in lag times. Is it possible to put back? What are the plans about it?

    I hope the developer can reply about it,
    Thank you.
    (76)
    Last edited by Razzle; 10-08-2011 at 07:06 AM.

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    77
    I agree this feature should not have been removed; combat was smooth and fluent and now it's clunky again.
    (26)

  3. #3
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I agree. Being able to queue my next spell while casting another was EXTREMELY helpful as a caster, and made the combat a much smoother experience. I was shocked that they took it out, and really hope they reconsider.

    If they could increase client-side responsiveness a bunch, it would be less of an issue, but I'd still prefer just to have the pre-casting method back simply because it made spell-casting flow so well.
    (25)

  4. #4
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    i hope they put it back for 1.19a ¬_¬ the lack of spell queue SUCKS :/
    (22)

  5. #5
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I think something in Rein's thread said they have no interest in making the queueing of spells/skills or bringing it back, but that only the lag between casting would be fixed. Personally this seems like a ridiculous move. I agree with the OP it helped me combat my own personal lag spikes and react faster to sudden damage to the Tank.

    I haven't played as my Con yet, but I feel like at least half of the time I'll be watching the damage tick down on our party while my casting emote plays out, waiting for the extra 4 seconds bug to cast another spell. At least by that time my Cure should be ready, as it does have a 5 second cool down.

    it is frustrating, especially when you don't know what kind of of group you're playing with, or even when you know your tank has a temper. It's stressful. D:
    (18)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #6
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    I prefer it without it. That's spell queueing. It will be much easier once latency goes down, and you aren't able to try and cast a spell until the first one completes.
    (1)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  7. #7
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I liked it better with the queuing, to be honest. It compensates for lag.
    (18)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #8
    Player

    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    11
    English isn't your native language?

    You type better than half the people on the internet :P
    (21)

  9. #9
    Player
    Stjevne's Avatar
    Join Date
    May 2011
    Posts
    26
    Character
    Ligfyr Redsword
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Payneszankio View Post
    English isn't your native language?

    You type better than half the people on the internet :P
    While it wasn't 100% perfect, I cannot argue this. There's a large number of posts on these boards I can't even read.


    On topic, Spell queuing was a nice bandaid fix to a lag issue. This game is still basically in a new beta, so we'll see how it ends up once they're finished with this "Server revamp" they're doing.
    (5)

  10. #10
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I have to concur with the OP.

    This is an international game. Unless something magically changes, someone will always be having some form or other of lag issues, be it related to the servers being in distant Japan or their own service being somewhat less reliable.

    Being able to queue the next spell ensured that players (myself included) were not disadvantaged as a consequence of the lag. But now, it seems I'm relying on a guess as to whether or not I'm ready to cast a spell or not.

    The worst bit is, you can still make the input and without any form of error message. So you may think it was ok to start your next spell, but you don't find out it wasn't until you're realizing that nothing is happening. Things start clogging up, and you get frustrated because that was valuable combat time you could have been making use of to not die in the now harder content.

    Something needs to be done. If the queuing is not to be reinstated, then the ability to input in such scenarios needs to at least be visually restricted to make it 100% clear what position your caster is in, regardless of latency. Ironically, the easiest solution to this in my opinion would be to allow a spell queue.
    (16)

Page 1 of 4 1 2 3 ... LastLast