Quote Originally Posted by Dreamer View Post
I'm not sure how feasible implementing this would be. From a design standpoint, they'd basically need to add an entire sidekick/mentoring system to accommodate this sort of level capping.
A level sync system is a much more complicated version of what I am suggesting. They wouldn't have to go that far at all. Recommended level of quest = level cap, completely independent of mechanics involving levels scaling to another party member.