Page 53 of 188 FirstFirst ... 3 43 51 52 53 54 55 63 103 153 ... LastLast
Results 521 to 530 of 1871
  1. #521
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by CookieMonsta View Post
    A better way to deal with Prey instead of running away is to activate Keen Flurry and Blood Bath. You will alleviate the healer stress a LOT. Unless you thought Prey impact was an AoE.
    Quote Originally Posted by JackFross View Post
    It does 0 splash damage.
    I just woke up, me after reading this:
    ☐ Not REKT ☐ REKT ☐ Tyrannosaurus REKT ☑ REKTgoon
    I took for granted it did splash. Well, there I have my 300+ that was missing XD
    (0)

  2. #522
    Player
    Ninjah2r's Avatar
    Join Date
    Jul 2015
    Posts
    104
    Character
    Wing Z'ero
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    I wish dragoon had some kind of buff/stack management like monk lmao. Also, are they ever going to fix that awful animation lock on jump? I dont lag or anything but, you can get 'rektgoon' in some situations. Like very fucking hard.
    (1)

  3. #523
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ninjah2r View Post
    I wish dragoon had some kind of buff/stack management like monk lmao. Also, are they ever going to fix that awful animation lock on jump? I dont lag or anything but, you can get 'rektgoon' in some situations. Like very fucking hard.
    Learn the fight and when to pop your Jumps.
    (1)

  4. #524
    Player
    Ninjah2r's Avatar
    Join Date
    Jul 2015
    Posts
    104
    Character
    Wing Z'ero
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Sekundessounet View Post
    Learn the fight and when to pop your Jumps.
    so far its the only thing to do lmfao, but se still needs to fix that damn animation lock. It's stupid as hell, same goes for lb.
    (0)

  5. #525
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Ninjah2r View Post
    so far its the only thing to do lmfao, but se still needs to fix that damn animation lock. It's stupid as hell, same goes for lb.
    I honestly like the lock. Gives a sense of strategy to the class. It isn't that annoying imo.
    (0)

  6. #526
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I don't see why the animation lock is an issue. It doesn't hinder anything, and injects an element of strategy and forethought into an otherwise pretty straightforward class.

    The part I hate is the positional tracking. The fact you can use Jump on a Gear/Piston across the puddle and take a tick of Dropsy despite landing on an enemy in a safe zone and standing in a safe zone yourself is nonsense.

    Quote Originally Posted by whiskeybravo View Post
    One concern, though, the second B4B usually comes off CD around a 4th/Phelb, at least for me, delaying one GCD in the opener would push it to not catch that phleb, so it would be better to hold it until VT..
    I never responded to this. Gonna put it under a cut since I ramble a lot...

    Delaying the first B4B to just before Disembowel makes the second one come back just after Phlebotomize. There's no real reason to *not* use it right then for the True Thrust. It's obviously optimal to hold it and trade that TT for a Phleb, sure, but that would further delay the *next* one, too. Either way, this B4B being pushed back (even if you *don't* hold it for the Phlebotomize, which I honestly would not) will be a net gain in potency.

    You trade Phlebotomize (410 potency) for a 4th hit (290 potency) which is a net loss of 120. In addition to this, though, your fourth Jump comes up just after the Chaos Thrust that this B4B catches. If you use it before Phlebotomize, you won't have Jump under B4B. If you use it *after*, you will. Jump is 260 potency (counting BotD), which means that, overall, you're *gaining* net potency under B4B, since 290+260 > 410. And that 410 is even weaker than the 550, since we're really comparing

    1.3x(550x1.15x1.1) v 1.3x(170x1.15x1.1 + 240x1.15)
    or, simplified
    904.475 v 638.365

    for a net gain of 266.11 potency. That compounds with the additional 2 potency gain from the first b4b. I'd have to extrapolate to a full rotation to see if it's overall a dps gain to keep it 1 gcd removed from the original placement in a parse of infinite length, but that gain of potency from 1 and 2 gives it a lot of leeway to be worse for the next few.

    ***Disclaimer***
    My Jump usage in my rotation is as follows:
    1. PS>Jump wrapped around first 4th hit.
    2. Jump between VT>FT on my second FT combo.
    3. PS>Jump wrapped around the 4th Heavy Thrust.
    4. Jump after the second B4B CT.


    ****Bigger Disclaimer****
    I haven't tested this yet, but using this method can drastically improve a Faust parse, too, since you could hold your second Power Surge to use it on the 4th Jump under B4B instead of using it on the third Jump, since you only get 4 Jumps in the fight. Think about the calculations above, only sub in 680 (since I know you probably don't wanna do the math, it's 1118.26).

    To make it more clear, here's your total Jump Potency if you use B4B before ID in Faust:
    1.3x1.15x1.1x(390) + 1.15*1.1x(390+2x260) = 1792.505

    And here it is if you use B4B before Dis in Faust:
    1.3x1.15x1.1x(2x390) + 1.15x1.1x(2x260) = 1940.51
    (1)
    Last edited by JackFross; 01-26-2016 at 03:07 AM.

  7. #527
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by JackFross View Post
    The part I hate is the positional tracking. The fact you can use Jump on a Gear/Piston across the puddle and take a tick of Dropsy despite landing on an enemy in a safe zone and standing in a safe zone yourself is nonsense.
    This so much, we basicaly sprint at double the speedwith an animation of jumping. Also, would like to jump out of combat. Like the jump ninjas get, but dragoon version. Jumping up high for no apparent reason should be a thing on the field XD
    (0)

  8. #528
    Player
    KidSerge's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Fionna Beoulve
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ninjah2r View Post
    I wish dragoon had some kind of buff/stack management like monk lmao. Also, are they ever going to fix that awful animation lock on jump? I dont lag or anything but, you can get 'rektgoon' in some situations. Like very fucking hard.
    NEVER FORGET ORIGINAL ANIMATION LOCK o7
    (1)

  9. #529
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    It seems too soon to be telling folk about how it used to be you couldn't do anything on the rebound, you had to wait for the whooooole jump to finish. And there was no hope, none at all, if you went through a magic AoE!
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  10. #530
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JackFross View Post
    The part I hate is the positional tracking. The fact you can use Jump on a Gear/Piston across the puddle and take a tick of Dropsy despite landing on an enemy in a safe zone and standing in a safe zone yourself is nonsense.
    I starting hating that in t10 with the charge puddles x.x

    Thanks for the in-depth B4B explanation I am still kinda curious though, in like a4s when you have multiple breaks and downtime, I don't recall getting more than 2 B4Bs on one leg at a time (I might've, it was a long night x.x), so in a situation where it's mainly burst phases is it still better to hold B4B for an extra gcd?
    (0)
    Last edited by whiskeybravo; 01-26-2016 at 04:31 AM.

Page 53 of 188 FirstFirst ... 3 43 51 52 53 54 55 63 103 153 ... LastLast