
Originally Posted by
NanahaOdd
Wouldn't getting full ticks off buffed chaos thrust be better than clipping it? The disembowel is just a means to have chaos ticks tick out and support the filler combo of full thrust.
Well, my primary contention is that your second goon should be opening with CT as well; also, both should maintain maximal Heavy Thrust and Phlebotomize uptime regardless.
But squaring those away, the problem is subtle enough that you have to look at it systematically. The following is such an analysis, and not for the faint of heart.
Let's say your GCD is 2.4 seconds. The normal rotation is (piercing damage):
1x Heavy Thrust = 170
1x Phlebotomize = 170
1x Chaos Thrust combo = 180 + 220 + 250 + 290 = 940
1x Full Thrust combo = 150 + 200 + 360 + 290 = 1000
=> 2280 * 1.15 * 1.1 = 2884.2
The extended rotation, normalized to the same 24 seconds and getting Disembowel from someone else, is:
1x Heavy Thrust = 170
1x Phlebotomize = 170
2/3x Chaos Thrust combo = 940 / 3 = 626.667
4/3x Full Thrust combo = 1000 * 2 / 3 = 1333.333
=> 2300 * 1.15 * 1.1 = 2909.5
We can assume there is no difference to Phlebotomize DoT. But now, the part we were looking at: Chaos Thrust uptime.
Normally, this would be 35 (plus a little buff from SS, which we'll approximate as "between 36 and 37" at this base GCD) every 3 seconds. Normally, you are getting 24 seconds of that every 24 seconds, which means:
36.5 * 8 * 1.15 = 335.8 (per 24)
and with the "full ticks, less uptime" rotation, you are getting 60 seconds of Chaos Thrust (20 ticks) every 72 seconds (hence the divisor of 3).
36.5 * 20/3 * 1.15 = 279.833 (per 24)
You gain 2909.5 - 2884.2 = 25.3 potency (per 24 seconds) to piercing damage, but at a loss of 335.8 - 279.833 = 55.96700 potency (per 24 seconds). What you stand to lose rotationally is a net total of 30.667 / 24s.
Now, because the question is about a buffed Chaos Thrust, the natural extension of this information is to consider the temporary gains versus the rotational loss. We can accept on its face that both of these options are going to hit the second Blood for Blood shortly after we pretty much have to use a Chaos Thrust combo; it's far enough out that let's just forget it. Over a timeframe of 80 seconds (the period of the greatest buff) we compare:
potency of buffed clipped Chaos Thrust (24s) + 2.333x clipped unbuffed Chaos Thrusts (56s)
and
potency of buffed Chaos Thrust (36s) + 1.833x clipped unbuffed Chaos Thrust (44s).
With a little algebra, we see that we are actually trying to compare:
potency of buffed clipped Chaos Thrust (24s) + 0.5x clipped unbuffed Chaos Thrust
and
potency of buffed Chaos Thrust (36s).
We know 0.5x clipped unbuffed Chaos Thrust to be 335.8 / 2 = 167.9. We got 99 potency gained out of extra Full Thrust, so take that down to 68.9 and two unknown quantities. Doing a little more algebra, we know 8 of the DoT ticks being the same, we need to match 68.9 potency with buffs only from two DoT ticks (73 potency). So you can crit luckily for one to beat the other, but as an average, it will never happen.