We will have to wait and see obviously, but the proposed DRG changes are promising in theory imo. I dont think DRG is dead.
We will have to wait and see obviously, but the proposed DRG changes are promising in theory imo. I dont think DRG is dead.
- Mirage Dive animation lock reduction
- Dragon Sight 6 yalms -> 12 yalms
- Sonic Thrust combo extends BotD by 10s
- Initial BotD duration 20s, up from 15s
- Elusive Jump cooldown 30 seconds
I think there was a mention of small potency buffs (no specifics), but I can't find that at the moment.
That was from the Live Letter? Weird. The translation I saw from the question was simply that Dragoon's will be boosted in a way that is in line with their uniqueness and playstyle, or some claptrap like that.
I think during the actual live letter he went into more depth; on the nova crystalis twitter it has everything he said including the acknowledgement that LotD takes too long, and that they will give potency buffs. I think this means the potency buffs wont be all around, but focusing on the DRG abilities (Jumps, GSK, Nastrond).
It is also on the front page of the reddit megathread.
Fingers crossed, but I'm not expecting much. The elusive reduction doesn't make sense to me, and I use it more than most to move between adds or in and out of mechanics
Well 0 reason to take Diversion now, so that's cool. Also will help dodging Thunder III's in Deltascape 4.0.
those go live tomorrow?
- Mirage Dive animation lock reduction
- Dragon Sight 6 yalms -> 12 yalms
- Sonic Thrust combo extends BotD by 10s
- Initial BotD duration 20s, up from 15s
- Elusive Jump cooldown 30 seconds
I think there was a mention of small potency buffs (no specifics), but I can't find that at the moment.
they seem ok not sure how much it will change but its a step in the right direction
The JP version of that is slightly more fleshed out.
Having looked at that question in the video, I didn't hear him say anything about potency. That's interpretation being added by others (even in Japan). It would be natural to expect it; I expect it. But not literally his words. One of the unofficial translations floating around seems to have misheard idō (movement) concerning Elusive Jump as iryoku (potency) as a separate point after Elusive Jump.
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
Man, the design team must've REALLY went all in on the LOTD mechanic and justifying it as some core DRG playability benefit. The changes discussed in the live letter seems to concentrate on improving DRG for dungeons rather than raid. I still cling to hope come Tuesday, when the changes are live. Hopefully we'll be pleasantly surprised.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.